Warning: Auditing on these Platens should only be attempted by trained Solo-auditors, already Clear and Pre-OT 1,  working under competent supervision of an Advanced Level Case Supervisor.

 

FORERUNNER O/W GPM

   Occurs at trillions 222 and trillions 230.

   This GPM seeks to install the Overt-motivator sequence.

   The GPM is implanted twice. The first time as if you are doing it. Then the second time as if it is being done to you by your "victim". Screens and mirrors are used to give these apparencies.

 1. Light appears over to your left.
 2. Light appears in front.
 3. "Sleep - go to sleep".
 4. "You are unconscious".
 5. "You know nothing".
 6. A gas is poured over you.
 7. Screens are set up per the diagram. The action has charge on it. This makes it appear that you are doing it.
 
 1. Here is a lesson.
 2. It is.
 3. If you do something to another.
 4. That is harmful.
 5. Or damages him.
 6. In any way.
 7. You get it back a hundred fold.
 8. Without fail.
 9. This is your action to another.
10. You are doing this.
11. To a helpless spirit.
12. Who was good and kind.
13. In order to ruin him forever.
14. And degrade yourself.
15. Now watch this.
16. And see what you are doing.
17. To him.

Call the Items of the GPM on this page spotting the screens, target and reflections as you do so.

 1. Electronic explosion.
 2. To predict Never to know.
 3. Keep it! Keep it! Keep it!
 4. To know Never to predict.
 5. Copy it. Duplicate it. Picture it.
 6. To frighten Never to fear.
 7. Keep it! Keep it! Keep it!
 8. To fear Never to frighten.
 9. Copy it. Duplicate it. Picture it.
10. To catch Never to be caught.
11. Keep it! Keep it! Keep it!
12. To be caught Never to catch.
13. Copy it. Duplicate it. Picture it.
14. To imprison Never to be imprisoned.
15. Keep it! Keep it! Keep it!
16. To be imprisoned Never to imprison.
17. Copy it. Duplicate it. Picture it.
18. To be out of jail Never to be in jail.
19. Keep it! Keep it! Keep it!
20. To be in jail Never to be out of jail.
21. Copy it. Duplicate it. Picture it.
22. To be outside Never to be inside.
23. Keep it! Keep it! Keep it!
24. To be inside Never to be outside.
25. Copy it. Duplicate it. Picture it.
26. To remember Never to forget.
27. Keep it! Keep it! Keep it!
28. To forget Never to remember.
29. Copy it. Duplicate it. Picture it.
30. To go Never to come.
31. Keep it! Keep it! Keep it!
32. To come Never to go.
33. Copy it. Duplicate it. Picture it.
34. Explosion.
 
 
 
The position of the screens is now changed. Spot the charge on this action. This makes it appear that the action is being done to you.

 
 Spot the new positions of the target, screens and reflections as you call the following charged statements.

 1. The consequences of your having done that.
 2. Are terrible.
 3. Because you did that.
 4. It is now two and a half years later.
 5. This is the consequences.
 6. Watch this.
 7. And see what happens.
 8. To you.
 9. Because of what you did.
10. To the poor fellow.
11. He's now giving it back.
12. Watch out.
 
Call the Items of the GPM on this page spotting the screens, target and reflections as you do so.

 1. Electronic explosion.
 2. To predict Never to know.
 3. Keep it! Keep it! Keep it!
 4. To know Never to predict.
 5. Copy it. Duplicate it. Picture it.
 6. To frighten Never to fear.
 7. Keep it! Keep it! Keep it!
 8. To fear Never to frighten.
 9. Copy it. Duplicate it. Picture it.
10. To catch Never to be caught.
11. Keep it! Keep it! Keep it!
12. To be caught Never to catch.
13. Copy it. Duplicate it. Picture it.
14. To imprison Never to be imprisoned.
15. Keep it! Keep it! Keep it!
16. To be imprisoned Never to imprison.
17. Copy it. Duplicate it. Picture it.
18. To be out of jail Never to be in jail.
19. Keep it! Keep it! Keep it!
20. To be in jail Never to be out of jail.
21. Copy it. Duplicate it. Picture it.
22. To be outside Never to be inside.
23. Keep it! Keep it! Keep it!
24. To be inside Never to be outside.
25. Copy it. Duplicate it. Picture it.
26. To remember Never to forget.
27. Keep it! Keep it! Keep it!
28. To forget Never to remember.
29. Copy it. Duplicate it. Picture it.
30. To go Never to come.
31. Keep it! Keep it! Keep it!
32. To come Never to go.
33. Copy it. Duplicate it. Picture it.
34. Explosion.

 
Now call the following Items:

 1. You see what happens.
 2. Because of what you do.
 3. When you do something bad.
 4. To another.
 5. You get it back later.
 6. You are the cause.
 7. Of all your suffering.
 8. Overt actions.
 9. Do not pay.
10. Wake up dead, forever.

 

 

Procedure first published by Ron Hubbard. As it is a procedure it can't be copyrighted.