6. THE SOURCE OF THESE GOALS
When I first began running these, I believed the goals to be an individual matter. It was obvious that the items were my choice and were not implanted. I assumed that the same was true of the goals themselves.
But after running back through the goal to be holy and spotting the goal "To Be Powerful" just before that, I decided to try and see what this whole mess led back to by skipping backwards from one goal to the next by using a goal oppose style listing process. With the last two GPMs taken apart and the whole subject of actual GPMs fairly well cooled down, it seemed possible to do this (I don't recommend trying this before you take the last two apart).
The listing question used was "Who or What would (either the goal or the primary terminal) successfully oppose (or solve)". Any of the 4 variations of the question seemed to work and I generally checked that the others led to the same conclusion to help confirm that I had it right. Once the next earlier GPM was found, I only ran a bit of "what overt would (earlier terminal) do to (later terminal)" to get some of the worst charge off of it and then went on to the next goal. This was not enough to actually erase the GPM or restore abilities or open up my recall of the timeperiod, but it was enough to let me go earlier without getting buried under the weight of the thing. I don't recommend this as a good technique for making case gain. These things should be run thoroughly. But I got away with it and it was very useful as a research action.
I got way back to the goal "To be Free" which opposed "To be Godlike" which seemed to be the highest goal in the series. And then it went further back with Godlike opposing "To Be Enduring" and the goals seemed to be down at the bottom of the scale and working upwards as I went earlier. And eventually it cycled back through STRONG opposing INTELLIGENT opposing HOLY again and all the way back up to GODLIKE. The whole pattern had been repeating over and over again. So I tried to date the first occurrence of "To Be Godlike" and got 86 trillion years ago (which might be an implanted date rather than a real one). And there I found the start of this universe and incident I in its full form.
It would still be incorrect to say that these goals were implanted since running the implant doesn't seem to undo them. It would be better to say that these goals were "Suggested" and that they were built into the anatomy of the game of this universe and that we follow them because the underlying mechanics coax us into doing it.
It works like this: The game in this universe is "TO SURVIVE". The abberative implanted idea is that "ONLY ONE WILL SURVIVE AND THE REST WILL SINK INTO MUD". The destructive collarary that they show you is "TO BE THE ONE WHO SURVIVES, YOU MUST BE SUPERIOR TO OTHERS". Then they show you how to be superior to others. And it is by being godlike, holy, intelligent, strong, etc. And at a minimum, you can at least endure rather than sinking into the mud.
Then they show you the sequence of goals by means of having various figures (which are of significance from earlier universes) come out and state the goals and how they relate to one another. This is the real anatomy of incident I as given in OT3. If you have run this level, then just spot the charioteer saying "TO SURVIVE IS TO BE POWERFUL" and realize that you have been spotting a tiny slice out of a much bigger incident.
I hate to say it, but OT3 was researched in a very slipshod manner. Luckily, we get away with spotting only a tiny piece of incident I because the incident does not have much force or charge on it. It can hardly be considered a heavy implant. What it really is is a sort of welcoming ceremony or a sick course that people get put through as they come into this universe to show them how the game is setup down here.
Here is the little section of it that I am most certain of:
Waves of blackness & Snaps etc. Cherub blows horn. Priest comes out and says "TO SURVIVE IS TO BE HOLY" Priest looks in the direction that the previous character left in and says "TO BE HOLY IS TO SOLVE THE OPPRESSION OF POWERFUL PEOPLE". Priest looks the other way an says "TO BE HOLY IS TO BE OPPRESSED BY INTELLIGENT PEOPLE". Priest exits.
Waves of blackness & Snaps etc. Cherub blows horn. Scientist comes out and says "TO SURVIVE IS TO BE INTELLIGENT". Scientist looks to the side where the priest left and says "TO BE INTELLIGENT IS TO SOLVE THE OPPRESSION OF HOLY PEOPLE". Scientist looks to the other side and says "TO BE INTELLIGENT IS TO BE OPPRESSED BY STRONG PEOPLE". Scientist exits.
Waves of blackness & Snaps etc. Cherub blows horn. Athlete comes out and says "TO SURVIVE IS TO BE STRONG". Athlete looks to the side where the scientist left and says "TO BE STRONG IS TO SOLVE THE OPPRESSION OF INTELLIGENT PEOPLE". Athlete looks to the other side and says "TO BE STRONG IS TO BE OPPRESSED BY CRAFTY PEOPLE".
Note that I think the next one after strong is "To Be Crafty", but I wouldn't guarantee it. I also might be wrong about the charioteer and the goal "To Be Powerful" coming just before the goal to be holy because I haven't really run that goal yet either. I am, however, absolutely certain about Holy followed by Intelligent followed by Strong.
I wouldn't try to write out the whole thing because I went through the entire series in a very sloppy manner and I don't have a lot of confidence that I've got it right. I will give you the approximate pattern of goals that I found, but its up to you to run out the actual GPM that you are stuck in and the one before it and make corrections and adjustments as needed.
Any research of implant patterns really needs to be done by a team. Different people will have real certainty on different sections of the pattern and by putting together a composite, you should get the whole picture. As I understand it, the Clearing Course platens used in Scientology were put together by a group effort on the part of a few dozen people. The same needs to be done here. A complete and accurate platen will make it easier on the people who follow us.
But running this incident does not set you free from the goals. It just gives you an easy way to spot the actual GPM you're in the middle of and gives you some orientation to what's going on. The charge on the actual GPM does not come from the implant and does not vanish when you confront the implant. The charge comes from your own overts etc. in fighting against others according to this pattern.
You will also find out that you do not abandon these goals as you run them out. Instead, you become capable of doing more of them simultaneously. With the whole thing erased, you should be capable of being holy and intelligent and strong and free and responsible and enduring and godlike all at the same time. These are good goals. You were not implanted to give you the goals. You were implanted to set these goals in conflict and divide you against yourself.
There are some problems with the complete list of goals. First of all, this is a translation because the implant was not done in English and we may have different words for the same thing. Second, these are lived as actual GPMs and your exact statement of the goal may vary slightly each time you live through it in the cycle, so that our exact patterns may have diverged. And, of course, I probably made errors, especially in the form of missing goals or putting goals in the wrong sequence, because I was trying to skim through this without actually erasing them.
THE FOLLOWING LIST IS ONLY A STARTING POINT; DO NOT RELY ON ITS ACCURACY.
Each goal is opposed (or oppressed) by the next one in line and opposes (or oppresses or solves) the one above it. The first one (To be Godlike) oppresses the last one (To Be Enduring) so that the whole thing makes a circle. The big unjustified overts are from each goal against the one below it.
TO BE GODLIKE
TO BE FREE
TO BE RESPONSIBLE
TO BE CREATIVE
TO BE IMPORTANT
TO BE PERCEPTIVE
TO BE SUCCESSFUL
TO BE RIGHT
TO BE POPULAR
TO BE SKILLFUL
TO BE WISE
TO BE BEAUTIFUL
TO BE PRODUCTIVE
TO BE POWERFUL
TO BE HOLY
TO BE INTELLIGENT
TO BE STRONG
TO BE CRAFTY
TO BE INDEPENDENT
TO BE GOOD
TO BE ADVENTUROUS
TO BE ORDERLY
TO BE DIFFERENT
TO BE RESPECTED
TO BE HAPPY
TO BE ACQUISITIVE
TO BE SENSUAL
TO BE DOMINEERING
TO BE TOUGH
TO BE ENDURING
(maybe have 30 of 36 goals)
Other possible goals: causative, desirable, competent, lively, energetic, valuable, ethical, aesthetic, famous, proud, wealthy.
For the rare case who is in the inverted ending section of the GPM, you might have to run it as "TO NOT BE ...".