4.0 ASSISTS

It is very important to know some techniques that will dig you out if you get in trouble. There are volumes of material on this in Scientology. Here I am only scratching the surface.

In general, when you use an assist to handle pain, there will be a moment when the pain becomes very sharp just before it vanishes. This happens because you are removing the mental barrier which you are using to keep the pain suppressed and under control. You need to remove that barrier and view the pain fully to get rid of it.

If there is a physical injury (bleeding etc.) always do first aid first. And if its really bad, get to a hospital. You CAN do fantastic things and heal at incredible rates, but mental techniques are usually too slow for real emergencies. But if you do this stuff in the emergency room while the doctors are working on you, you might get out of intensive care in hours instead of weeks and avoid long term damage.

Also note that anything you do to suppress pain will interfere with handling it mentally. There are things you can do that actually reduce pain (by killing germs or reducing swelling) and these should be used. But don't suppress it with things that only act as pain killers except for emergencies, and then only use them momentarily (like an anesthetic to get through an operation) rather than taking something steadily which will dull your mind and block your abilities.

4.1 Contact Assist (for pain after an injury)

This is the fastest and easiest one to do if you just banged into something. There is already a good write-up on this by Ron, but it is so useful that I will give you a brief summary here.

Ideally, you do this where the injury occurred using the objects involved in the injury. Cool off any hot surfaces and blunt or otherwise cover any sharp ones (such as a knife you might have cut yourself with). Then slowly repeat the action which caused the injury. Do this a number of times until the pain turns on strongly for a moment and then starts to fade.

If necessary, you can try to approximate the objects involved in the accident. You can even try to duplicate the circumstances in a different location if you have to, but the original location is better.

4.2 Advanced Touch Assist (for pain)

This is one of the key assists used in Scientology and there is a great deal of material on how to do it.

The method currently used in Scientology is to have the injured person "feel my finger", and this is the command to use on an unaware and untrained person because its hard to teach someone an advanced technique while they're in pain and distracted.

But the older more effective command was to have the person close his eyes and "look at my finger". The org still uses this on OTs, but in the old days it worked on new people as long as the auditor was good enough to gently coax them into doing it and as long as they were not so raw that the idea was too hard for them to grasp. This version works at least twice as fast as the other one.

As you touch the person, you alternate right and left sides and you try to follow the nerve channels and work near and far from the injury. And you pay special attention to working over each finger and toe and also the spine. The org has plenty more on this, but these are the basics.

You can do this on yourself, touching alternate sides and, with your eyes closed, looking at the spots which you touch. If the injury is to the hand or you're distracted by the feelings coming from the finger you are doing the touching with or you need to reach hard to get at areas, then you can use the back of a pen or pencil to touch yourself with.

Now for the advanced version. This is not currently used in Scientology. I developed it by taking some early research of Ron's (see the November lectures of 1952) on the subject of how the thetan handled the body and combining it with the touch assist. What he did was to have a person move their arm or walk across the room and try to follow the energy flow through the nerve channels of the body as they did it.

The advanced technique is to mentally follow the nerve channel from the brain down to the spot that your touching on your body. Flow some energy along it if possible and push through any ridges or standing waves. If you're in good shape, you should also be aware of reaching into the brain to pickup the nerve channel in the first place. Alternate sides and follow the usual pattern for a touch assist. Except, if the trouble is with the head, stomach, or spine, then also alternate head and stomach (because they are at opposite ends of a heavy nerve channel) as suggested by Ron for a different process in 1957.

This can work as much as ten times faster than the standard touch assist and often works on those occasional somatics (the Scientology word for pain, which derives from psychosomatic) which don't run very well on the ordinary version.

Note that even an extreme physical injury (such as an exposed nerve in a decaying tooth) is far less painful than it seems because 90 percent or more of what you are feeling is the mental accumulation of past pains rather than the actual moment to moment hurt. You will find that there is a faint physical component which does not blow without actual healing (you wouldn't want to be numb after all), but it is a shadow of the agony that we usually experience.

4.3 REDIRECTING THE SOMATIC MACHINERY

The OT handling for any pain, sensation, emotion, or even drug effects is to drill placing the feeling or whatever into the walls, floor, ceiling, or large nearby objects. You can also vary this a bit by occasionally putting the feeling in clouds over distant cities etc.

A shallow version of this is still used occasionally in Scientology. A more comprehensive version was used in 1953 (see the 1st ACC tapes etc.). But even that falls short of what can be done with this technique.

You have machinery and split off pieces of yourself stashed away in various hidden areas, mostly outside of or sideways (in a fourth dimensional direction) of the physical universe. This will be discussed further in another write-up, but the basic idea is that you can only feel what you yourself mockup.

Much of your machinery is intimately connected to the body, and when you stub your toe, the physical action is detected by the machinery which then mocks up the pain for you to experience.

You can also get mentally restimulated and trigger this machinery and experience pain or whatever without any physical impact or damage. This is "psychosomatic", but it is the same pain and the same mechanism which is creating the sensation. The only difference is the trigger. Note that psychosomatic is quite different from hypochondria where the person is worrying about something that isn't there.

This assist can work on both psychosomatic pains and on actual pains coming from a physical source because it addresses the mechanism by which you create the pains so that you can feel them.

If you have a pain, and drill intensively on putting that pain into the walls and feeling it in that location, you will find that you will gradually start feeling it over there instead of in the body and you will dislodge the machinery and redirect it into the locations that you are designating. This restores your control over the machinery. It also gives you the ability to create the pain at will, and if you can create it causatively, then you can also dispense with it if you are not in the mood to feel it right now. Note that this does not leave you numb. It leaves you aware and in control and restores choice about what you're feeling.

If, on the other hand, you try to suppress the pain, especially with drugs, you are reducing your own ability to create and feel it, and therefore, you keep it there more solidly. This may seem surprising and hard to believe because right now you probably don't want the sensation, but deep down in your subconscious (so to speak) you know better and you wouldn't let yourself loose any sensation no matter how terrible unless you know you can get it back at will.

Unfortunately, this drill is not easy, but it can be done. When you first try it, you might only be able to get a vague imagined idea that maybe there could be a faint bit of the pain in the wall, but the ability grows as you practice it.

Don't grind too hard at a particular spot on the wall. Move from spot to spot fairly briskly, alternating or simply working around the room. Its best to work this in all six directions around you rather than just using the wall in front of you. So use the floor and ceiling and the wall behind your back etc. And then pick some large objects for variety.

If necessary, after this is going well (you're getting a significant amount but not all of the pain or whatever into the walls), you can work near and far from the body, coming closer and then pulling away and then finally putting the pain in the body, but not in the place where the actual pain is. Then you can alternate putting the pain in the body and in the wall. Finally, you can put the pain where its supposed to be and where it isn't supposed to be alternately and have the total sensation move back and forth and this should give you full control over it.

You can do the same thing with emotions such as anger. This gives you control over the emotions.

The same goes for sensations such as sexual sensations. This leads to being able to mockup sensations without needing a body.

This is also the missing step which is needed to really free somebody from drugs. Any mental or physical handling, such as the various drug rundowns or the purif that are currently used in Scientology to help someone get off drugs are only aimed at handling the reasons and the effects. They do not restore the persons ability to create whatever kinky sensation it was that kept them addicted. You handle this by having the person mock up that sensation in the walls and eventually in the body until they can do it at will without taking the drug. Then they will never need the drug again (assuming of course that you also have handled the reasons why they started taking the drug etc.).

Note that all drug effects come from the person's own machinery. Putting chemicals into the body can get his machinery to do all sorts of strange things, but it is still him who is doing it to himself.

The biggest limitation is that this assist (and also the contact and touch assists) are purely objective techniques, and they do not address the subjective reasons, decisions, etc. which are also present when somebody gets in trouble. A momentary pain can generally be handled this way, but a chronic one will require alternating these assists with more subjective techniques such as running incidents, finding overts, etc. See the assist book which includes many subjective techniques.

4.4 COPYING THE SOMATIC

This is a more difficult technique, but it is capable of addressing the actual physical structure and is especially good for promoting healing. It is not really an assist for pain because it will turn on buried pains while it is running them out and only brings relief at the end.

This has its origins in the 3rd ACC, and was the key assist used in that course, but I have expanded and improved it considerably.

In running this, the somatics come off in layers. You will blow one somatic only to find another in its place. You must validate yourself for blowing the somatic and then handle the next one in line which is actually an earlier somatic. If, for example, you run this on a decayed tooth, you will find yourself handling each different pain that you got in the area and they will come up in reverse order until you get the first pain you had in that spot in your current body. When that one goes, you will feel better and the body will be much more capable of healing itself. You should take a break at this point, and be careful not to run another command. You can drop it at this point, or check it over later when you're ready to dive in again. If you do push on, you will find yourself running through an earlier series of somatics that you had in that area on an earlier body.

If you do this on an injured area, or area that has been injured, you will turn on any suppressed pain and need to run through the series of somatics to turn it off again.

The process is done as follows:

Begin by mocking up a copy of the somatic and also the injured area slightly to one side of the area. Mock up another one on the opposite side. Then push the two copies into the injured area simultaneously (like squeezing an accordion).

As you make copies, you need to alter them slightly to exert your control over them and to ensure that you don't just put the mockups on automatic (which wouldn't do you much good). So, each time you make copies, you do something to them. The best things to do are a) make it more solid, b) make it uglier and more decrepit (and maybe alternate with making it nicer), c) change its color. This is not very formal and you don't have to follow a rote procedure on altering the copies, but be sure to do something.

As you make each set of copies, vary the axis on which you're doing it. At a minimum, you can alternate right/left, above/below, and in front/back. If you can get to it, you can even run 4th dimensional directions.

When you first start, just make one pair of copies and push them in. Then start increasing the number of copies you're mocking up. You stretch them out in a series, one after the other. Try to get it up to at least 5 copies fairly quickly. In other words, you get 5 copies of it on the right side and another 5 on the left side and then push them all into the area somewhat like squeezing an accordion. If you're up to it, get more than 5. The process goes fairly fast if you can run copies straight out to infinity. Always push copies in from both sides simultaneously.

The somatic should change fairly quickly. Generally there will be a microsecond where its gone. Realize that it has blown and you've got an earlier somatic. At this moment, shift to the opposite side of the body. If there is a somatic in the corresponding spot, then copy that, otherwise, just mockup copies of the area. If you feel good on that side after a few commands, then go back to the other side and copy what is there, if however a somatic appears (where there was none), then change the copies to duplicate it and run it out.

In other words, you keep changing sides and copying what is now there. You will find a continually progressing change in the somatic. Try to copy the physical structure as well. You will find that at first you get very oversimplified mockups which will gradually become more complex as you begin duplicating the real structure in the area. This drill will raise your perception of the area fairly quickly.

Sometimes you will find a vacuum in the area. Try copying this just like anything else, but if it seems to be hanging without change, then get into the center of it and outflow copies. If you do that, the vacuum will usually change into a sharp pain which you can then run with normal copies (in this case don't shift sides but handle it immediately).

Sometimes you will find black masses or energy fields in the area. Copy these just like anything else.

I know this is difficult and complex and it can turn up all sorts of pains you didn't think you had. But at a minimum, it gets the body working to heal itself, and at maximum, you might regain the ability to mockup (and unmock) bodies at will.

4.5 HANDLING LOSS

At this time we do not have very many techniques for handling loss. This is a grave deficiency and more research is needed.

Loss goes back much earlier in our existence than did pains and engrams.

One thing you can do is to run out the incident of loss (by alternately spotting something in the incident and then something in the room or by any other incident running technique) with special attention to the moment when you first discovered the loss.

You can look for earlier similar losses and run those, but this is not as useful as it is with handling engrams. With engrams, the actual pain of early incidents is long gone, so the earlier ones are easier to look at. But with loss, the item lost long ago is still gone.

For loss, the incidents are easier to confront in the future. One technique would be to spot how far in the future the loss would have to be for you to find it acceptable. In other words, it might be horrible to have your wife die now, but you could tolerate it if she were to die in a hundred or a thousand years. So you find when it would be tolerable and make up an incident of the loss occurring then and how it might happen etc. and get your confront up on that. Then you should be able to confront it happening a little closer to present time, so you repeat the step, gradually bringing the loss in closer until you can confront the real loss which did occur.

In handling a heavy loss, you want the tears to flow rather than suppressing them under a heavy barrier, so don't make people stop crying and consider it a good indicator if they begin to cry after holding it all bottled up.

Realize that if someone starts crying heavily about something that seems insignificant, they are usually crying about something else (or you have really mis-evaluated the importance). In that case, you might like to find what the real underlying loss is, but it might not be accessible. So learn to tolerate what might seem to be foolish causes for upset and handle them with care because there might be some earth shattering thing hidden just out of sight. Kids cry easily at trivial things and its usually because they just died and have lost everything and everyone they cared about in their last lifetime and have even lost their memories and awareness of what happened.

The ultimate mastery of loss consists of being able to recreate anything at will (so that there is no loss of things) and to recontact anybody no matter where they now are (e.g. total communication so that there is no loss of beings such as friends and loved ones) and mastery of time (which is the same as the ability to recreate universes at different times in their existence) so that you can replay anything and have it come out differently (so that there is no loss of doing).

Note that many of our aberrations are the fixed solutions that we are holding in place to handle loss. A powerful process I came up with one day was "In this lifetime, what do you use to keep others from leaving". My answer was that I get sick. Other things we do as solutions to loss are forgetting and becoming ARC broken.

On the subject of assists for loss, one (from the first ACC) is to simply mockup the lost person (or whatever) and mentally reach and withdraw from the mockup.

Another thing you can do is to do mockups of destroying the person (or thing) various different ways at greater and then lesser distances. I.E. blowing them up, tossing them in the sun, etc. until you can confront what actually happened to them.

You can also run the PROTECT button because usually you will feel that you failed to protect the person (or whatever). For this you generalize the relationship (use "a wife" or "a lover" rather than the specific girl who left or died, etc.) and then run "How could you protect ____" alternating with "How could a ____ protect you". Note that we run the positive aspect rather than the recent failure.

There are other kinds of loss. One can lose a group or a country or even one's faith or hopes and dreams. For a Scientologist, becoming disillusioned can be a terrible loss even if one hangs on and remains in the organization. The same will be found in other religions if somebody loses faith after orienting their life around it. This needs to be handled as an incident of loss and misemotion just as if one's house had burned down or a friend had died.

4.6 HANDLING IMPLANTS

In Scientology, we use the term "implant" to refer to heavy incidents where various commands etc. were implanted into the person to control them. This is heavy brainwashing and conditioning especially as it was used in more advanced civilizations.

In recent universes, this has usually been done by force (such as the electronics used by space traveling civilizations), but as we go earlier (when the person was above being hurt physically), we find it done by means of aesthetics, emotional waves, symbols, etc. and (earliest) simply by means of trickery and false information.

The implants usually have commands stated as thought intentions (not really English words) but sometimes simply consist of pictures which show you things. Usually there is some sort of pattern, such as opposing items or a declining scale.

Because the implants often used repeating patterns within patterns (maybe a series of items that were repeated on each of a series of goals), some of Ron's early research used sheets of paper containing an item pattern with holes cut in it so that it could be laid over pages that only had the goals typed on them to make it easy to compose complex patterns with a small number of pages. Since these sheets with holes can be called platens (a metal plate with holes cut into it, used, for example, on old typewriters to hold the roller in place while giving the typehead access to the paper), any written out implant pattern eventually came to be called a platen even though the holes were dispensed with long ago.

If you have the platen for an implant, you would run it out using an emeter by repetitively spotting an item as long as it continued to react on the meter and then going on to the next item and doing the same. It is rarely good enough simply to read the platen. For self auditing without a meter, you need to shift your attention on and off the item (not just glare at it) because you don't have the natural shift that comes about when you have to keep looking back and forth between the item and the emeter. One technique might be to alternate back and forth between opposing pairs of items. You have to keep repeating one item or pair until it discharges or otherwise releases before going on to the next.

These platens are not so hot or dangerous as the CofS believes. Nonetheless, you might occasionally get yourself restimulated or upset or even sick while slopping around carelessly with implant platens. If worse comes to worse, the restimulation will fade out after awhile (hopefully in a few days). But its good to have some tricks for cooling these things down immediately.

One trick that often works if you get in trouble in the middle of running any incident or implant is to spot the beginning. On an implant, this means spotting the first item again, or spotting events leading up to the first item.

The general way to cool down an implant in restimulation is to spot something earlier which undercuts the implant and which does not itself have a lot of kick to it. This will generally pull you right out of the implant and get you feeling better. Usually you only have to spot the thing a few times, so it works very quickly.

Ron himself came up with the idea of spotting what he called incident 1 to cool down and undercut incident 2 on OTIII. Incident 1 is at the "beginning of time" just before you come into this universe (which means its actually very late in your existence) and it has a charioteer and cherub etc. and should be fairly easy to spot in a vague sort of way. That is good enough to cool down any of the implants used in this universe. He didn't even have the real anatomy and details of the incident (see my write-up on actual GPMs) but just about any piece of the incident is enough to snap you out of any later implants.

But if you start trying to research the magic universe which existed before this one, Incident 1 will not serve because it is later. There is a similar (but different) incident at the start of the magic universe which can be used instead. I don't have the details, but it seems to include a sort of Arabian ship floating in the water and various terminals, including a sorcerer (or wizard) holding a glowing crystal ball, which come floating over the water towards you from the ship. If you can find that image of the sorcerer, just spotting it will pull you out of implants done subsequently.

When you get way back on the track, you need to spot the top of the penalty universes, which is the item "To create is native state" (see my write-up on the penalty universes of the home universe era).

Going even earlier, there is being part of a crowd rushing into agreement, going through the inverted golden pyramid, and getting the item "To agree is native state" at the beginning of the agreements universe.

Or, (earliest), spot entering the jewel of knowledge. But that one's hard because there were so many false jewels which are later on the track (including a mockup of the jewel that is used in the penalty universes after the native state item).

For a beginner, the more recent ones are probably easier to spot. Use whatever works.

Note that spotting these things does not run out the later implants. They simply are powerful enough to snap your attention out of a later implant, and can do it at a deep enough level (e.g. not just the surface but way down into the "subconscious") to push the implant out of restimulation.

The problem with implant items is that they tend to be a bit "sticky" and encourage you to compulsively create them if they get into restimulation. And they often have enough somatics (pains and sensations) associated with them that they can make you feel unpleasant. But the things described above are actually stickier and will push the implant item out of the way. And since these are entry point (beginning of universe) experiences, they don't have a lot of somatics or misery sitting there. They do tend to make you create this universe compulsively, but you're doing that anyway, so its just increasing your awareness of what you're already doing. Eventually, as you get control over one of these and cease to be compulsive about the creation, you can shift to an earlier one and begin working with that.

I don't think you can do the whole route by simply running entry points (like the above) alone, but it sure makes it easy to fool around with implants etc.

4.7 HANDLING ENTITIES

If an entity of some sort gets stirred up or shows up or grabs your attention in some way, the first thing to realize is that they generally have very little ability to affect you. It is you, not them, who mocks up your bank, your somatics, your emotions, and your existence. All they can generally do is stir things up and remind you of things that are disturbing.

First and foremost, hold your position in space and face up to these guys.

The most useful techniques are:

a) Point to the being you divided from (discussed at greater length in the write-up on "Divide and Conquer").

b) Have them spot the various entry points discussed in section 4.5 above.

c) Nots techniques. Especially, simply asking "Who Are You" and coaxing them into answering "Me".

In the rare case that a full being (rather than a fragment) who is between lives shows up, technique b is usually best and they may require a bit more information. If necessary, you can teach them how to use one of these techniques themselves, having them blow off one of their BTs or teaching them how to run out incidents by alternate spotting etc. This is especially useful if you run into somebody who is being some sort of angel or demon and working on some kind of mission, because it helps them out and gets them on your side and they may start helping others with this stuff. Remember that even the ones who are being demons are only doing so because the game has gone rather badly in this universe. If you show them a real way out, they are often more willing than others to begin helping people because they have no mistaken illusions about how the current oppressive mess is really good for people.

Only once did I run into a demon who was so bound and determined to bother me that he wouldn't get into communication or run a command. So I mocked myself up as real big and dangerous and scared the hell out of him. He left immediately, and a palpable feeling of terror which had been washing over me snapped off as if I had turned a light switch. They work so hard at scaring people that they themselves can be scared very easily. They can dish it out but they can't take it.

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4.8 CHRONIC CONDITIONS

Although an assist can help with the pain and upset of a chronic condition, don't expect them to cure one. You're using a tea spoon when you really need a steam shovel. You can (and probably should) run a full battery of assists on the condition, but these processes don't pay enough attention to the underlying whys.

Your best shot on a chronic condition is to handle the pains, sensations, emotions, and attitudes connected with it. Early on you would use Dianetics for this. On a more advanced case, you can simply run each one using the following commands (alternately):

a) Recall being made to feel ____
b) Recall making another feel ____

For good results on this, the person should be up to spotting whole track incidents on recall processes (but each process doesn't have to go whole track, he just has to be able to reach whole track whenever it is needed).

On a person who is in bad shape, you take the first mild win on each process and then go on to another one (taking breaks as needed between processes).

You may need to run dozens or hundreds of faint variations of the somatics in a particular area. On chronic headaches for example, you might take a "pain in the head" the first time, but you will need to carry on with more and more specific pains in precise spots in the head with specific pains (sharp, dull, etc.) as well as other sensations in the area (don't forget feelings of energy etc.). You begin with what the PC puts on the list, but after those are handled you get him to add more to the list, and you can ask him for precise spots or specific feelings or energies etc. if it seems needed. You may have to run a very great deal on a chronic condition. If the area is numb, the run is even longer because you will have to take off layers of not-isness before he can even find the somatics.

You also should do assists. They raise his confront and build horsepower in the area. One way would be to start each session with an assist for pain (if needed), run some recalls (or engrams), and end off with one of the more OT assists.

This will do more for someone on the upper OT levels than a Nots handling would, but you may also need to do some Nots handling in the area occasionally. If the PC is up to it, you could also do some handling of split pieces of himself ("point to") that are connected with the condition or mocking it up. But simple recall is the most beneficial because you are going after the reasons why he is mocking it up (there may be many).

The body's ability to heal is amazing when the mind is aiding it instead of inhibiting it. But meat bodies do not generally grow back missing arms or major organs (although there are rare cases of people growing back things like teeth or girl's regrowing their virginity etc.). If you're up against a major physical disability, then your target is the relief of pain and suffering rather than a full cure.

Sometimes you can work a miracle. The thetan is capable of mocking up an entire body out of thin air. So never make the postulate that something can't be handled, you'll only be limiting your own abilities. But don't stake your reputation on it or lead some poor guy on with false promises. Miracles are very rare.

Psychosomatic and mentally perpetuated conditions, on the other hand, should be approached with confidence. And you have at least a chance against degenerative conditions because they are usually degenerating because the mind has withdrawn from the area and the situation can be reversed if the mind gets back in control.

But any chronic condition is asking for a long run, and you can fail if the person isn't running deeply enough. If the condition can be ignored (the PC has learned to live with it), you will be much better off running grades and OT levels and raising horsepower rather than concentrating on the body.

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4.9 MORE ASSISTS

There are numerous assists given in the 1950s material. Many of them are just general ideas or ways of approaching something without formal procedures. Some of them have been formalized in the assist book. Others are still a matter of judgment based on having a good understanding of the mechanics of the mind. In that case you are pretty much shooting from the hip based on knowingness and understanding.

Two useful processes that I came up with are as follows:

A) Give Me Some Reasons For Wishing This On Someone Else

This is a subtle way to reach overts and overt intentions that are not quite in view or easily recalled. It has the added benefit of pulling off justifiers and postulates.

B) Run mockups of pushing the pain or condition into crowds of people to force them out of their bodies.

This might or might not run and if it does run it might not be basic. But it is one of the early reasons and can potentially open up early track and undercut a lot of things. If you have an advanced case who has an unshakable somatic or condition, he may very likely be doing this to himself from a hidden remote viewpoint to force himself to get out of the body and out of the human condition.

On the early track, the being's solution to sinking downscale is to make postulates and set up mechanisms which will force him back upscale even if they are unpleasant. This is generally more basic than the over/motivator sequence.

You could also ask him "what might you be trying to teach yourself with this pain or condition?".

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4.10 SOME ASSIST PROCESSES

- Jun 96

This is my list of assist processes that I like to use.

These are not in any particular order but they have been grouped into objective, subjective, and advanced categories. This is not a complete list. These are all by Ron except as discussed above. Many but not all of these are in the assist book (and it has others as well). Some can only be found in the old tapes.

1. OBJECTIVE ASSISTS

1.1 touch assist
1.2 contact assist
1.3 show me on my body
1.4 keep it from going away / hold it still (alternate left/right or head/stomach) (16th & 17th ACC)
1.5 throw actual kicks and/or punches at the injured area on an imaginary opponent (2nd ACC) (also see fight the wall in PAB 106)
1.6 duplicative body parts: feel my <body part>, feel your <body part>
1.7 clay table healing: do the area & condition in clay carefully labeling everything with lots of detail & itsa
1.8 locational & objective havingness processes (look at that, find something you like, connectedness, etc.)
1.9 look around here & tell me something your <body part> could have (PAB 88)
1.10 find something you can have/condition can't have
1.11 outdoors around people - condition in other people (route 2)

2. SUBJECTIVE ASSISTS

2.1 Dating (R3T in SHSBC tapes) or date/locate
2.2 Hello & OK
2.3 Alternately spot location of incident & where you are now
2.4 What part of <body part> could you be responsible for
2.5 What part of that condition could you admit causing (SMC etc.)
2.6 Who had <condition> (R&D 2 etc.)
2.7 what problem would that condition be a solution to
2.8 give me another purpose for <condition>
2.9 recall a time when you saw that in somebody else (ability maj 4) (use together with 2.10 below)
2.10 recall a time when you decided this was a good thing
2.11 can you recall a time when somebody else had that condition
2.12 can you recall a time when you decided to have that condition
2.13 from where could you communicate to a <body part> (1st MACC)
2.14 failed help: how could you fail to help a ..., how could a... fail to help you
2.15 positive help: how could you help a ..., how could a ... help you
2.16 invent a problem your <body part> could be to you (PAB 69)
2.17 invent a problem of comparable magnitude to <condition>
2.18 tell me a lie about your <body part>
2.19 overts
2.20 mockup a way to waste pain
2.21 be the (area) / be yourself
2.22 spot something that could be a lie about (condition)
2.23 incident running (recalls or Dianetics or alternate spotting)
2.24 spot the efforts at the time of the incident.
2.25 give me some reasons for wishing this on someone else

3. ADVANCED ASSISTS

3.1 Admiration Processing (1 ACC)
3.2 adjust anchor points (8th & 9th ACC, CofHA)
3.3 Handle flows, ridges, tractor beams etc. in the area & also at the time of the incident (T88 etc.)
3.4 handle hollow spots in the area (suppressed explosions - have pc get in the center & outflow) (HCL)
3.5 spot efforts at the time of the incident (R&D 8, 9, HCL, etc.)
3.6 mockup copies of the area & throw them away or push into body (PDC, LPC, etc.)
3.7 Rem of Hav style mockups - make more & more discreditable versions of area until it snaps into body, then improve it on a gradient (9th ACC ?, etc.)
3.8 double terminaling
3.9 turn black masses in the are white (T88 & PDC)
3.10 mockup horrible things being done to the area (1st ACC - handling motivator hungry condition)
3.11 mockups of beams hitting/pushing/pulling the area
3.12 mockups of putting the condition into crowds of people
3.13 perimeter processing (1ACC) (mockup explosions, vacuums, & nothing hitting a protective shell - a few minutes on each alternating).
3.14 exterior version of hold it still/keep from going away (1ACC)
3.15 blow up mockups of the injured area & of the body (gradiently)
3.16 alternately put pain & waves of relief into the walls
3.17 ownership processing: get the idea that ... are/is mocking up that condition. Run alternately with YOU and a general terminal for each of the 8 dynamics (your body, another, others, groups, society, lifeforms, Mest universe, spirits/entities, God) and also with any appropriate terminal such as doctors or even auditors.
3.18 push copies of the somatic into the area
3.19 reach and withdraw from mockups of the area
3.20 mockups of putting the condition into crowds of people to force them out of their bodies

4. ASSISTS FOR SECONDARIES

4.1 2 way Help on (terminal lost)
4.2 2 way Protect (run like help) on (terminal lost)
4.3 reach & withdraw from mockups of the terminal
4.4 blow up mockups of the terminal
4.5 O/W on the terminal
4.6 put grief etc. into walls
4.7 incident running (by recalls or Dianetics or alternate spotting)
4.8 mocked up incidents of the loss happening far enough into the future for it to be tolerable.

5. DRUGS

besides the usual drug rundown handlings

5.1 put mockups of the sensations coming from the drug into the walls & (gradiently) into the body working near then far.