3. PENALTY UNIVERSES - KEY OUT RUNDOWN

May 24, 1990, rev Feb 1993.

It is possible to get a very light keyout on the penalty universes and blow things currently in restimulation by spotting the top item and spotting (or having others spot) being pushed into the penalty universe (on 3 flows).

This may be a workable preliminary step before trying to run any of the contents of these penalty universes. It should be possible to lightly brush over all of them in just a few hours of auditing. Note that this usage is experimental. In this case one would attempt to run through all 64 of the penalty universes.

If you get too much stirred up and in restim and make too many mistakes, this procedure can be used to cool things down. In this case, you would end off in the middle if you experience major relief and feel that the condition is handled. Of course its better to fix errors rather than doing a major undercut like this, but in research auditing, sometimes you carry on too long with a mistaken idea and get too tangled up to sort it out easily. In this case, after doing this rundown you should try and correct the mistaken idea (unless you already cognited on it during the rundown).

You can also run this on an individual spirit as a major action if it seems indicated. This is primarily for situations such as a friend whose dropped his body showing up in session for handling. End off if you get a big release.

This is also useful when you have something in restim that you just can't figure out. If, for example, you feel that you're starting to wake up in some split viewpoint off somewhere else and you can't handle it with a known platen or get in enough of an itsa line to figure out what's going on, then run this on yourself in the split viewpoint until things clear up.

This procedure is very limited in that you're not running with much of an ITSA line. It's really strain relief undercutting whatever is kicking you in the teeth right now and taking a little weight off. In general it is better to run with lots of ITSA and work towards greater knowledge and understanding. But the ITSA line trails off into dub-in in the presence of too much charge and shuts down completely in the presence of too many errors. This gives you an entry point and a way to dig yourself out of a mess.

To run this, you will need the assessment list for the 64 goals and a good understanding of the 16 dynamics as defined earlier in this write-up. Note that the definitions are slightly off of the Scientology definitions for the first 8 dynamics (I.E., 4D is race or government or any group that your usually born into or stuck with rather than joining). The penalty universe versions of the definitions should be used since these correspond to the goals that were abberated.

The Key Out Rundown Steps:

1. Assess for the best reading dynamic. Begin by checking whether it's the lower 8 or the upper 8 dynamics (or even break them up into groups of 4) to reduce the length of the assessment.

Uppermost 4: Creation, Knowingness, Games, Change Next 4: Reason, Construction, Ethics, Aesthetics Next 4: Worship, Spirits, Mest, Lifeforms Lowest 4: Race/Government, Groups, Sex, Body.

2. Check the 4 goals for the dynamic. When a goal reads, do the following:

a. Spot "To (goal) is native state" at the top of the penalty universe.

b. Spot being pushed into the penalty universe; spot pushing another in; and spot others pushing others in.

c. If it seems to indicate (your attention is still on it etc.), spot the native state item again.

3. After running this dynamic (or after each goal if it seems to indicate), spot the agreements universe as follows:

a. Spot rushing into agreement and going through the inverted triangle.

b. Spot "To agree is native state"

c. Spot deciding to agree before that. (if necessary, also spot getting others to agree or working on constructing the agreements universe).

4. Check if anyone was overrun. (use a loose intention meaning BTs or Clusters or Programmed Machine Entities or Split viewpoints or whatever else might exist and be capable of getting overrun). If so, have it spot the moment of release and give it an acknowledgment.

5. Check if anyone is incomplete on running one of the goals. If so, use some intention to boost it up to spotting the native state item.

You can also get a BT etc. occasionally who has spotted the item but needs a bit of an ack or validation before he blows. You can even use "Who are you? (me)" if it seems necessary.

6. Now you can reassess for another dynamic to run, but it is usually better to simply run from creation (16D) on down. Try "To Create" and if it wouldn't read, assess for another dynamic.

Once you start running from To Create on down, you should be able to get every goal to read. If one doesn't read, try steps 4 and 5 above (overrun and incomplete), try step 3 (agreements universe), and if still no read, take a break. After resuming, see if the goal will now read or if the whole procedure is being overrun or if there is something else wrong, or if some overt has gone into restim that needs to be spotted, etc. Also check if the goal is misworded etc. (these were not implanted in English and you might describe the same differently than I would).

Take frequent breaks (every few dynamics or if you see massive blows starting etc.). Sometimes things start coming apart and you just need to wait a little and give them some space before the next goal will run. Use steps 3 to 5 occasionally. Once you get the hang of it, you generally know when to check overrun or incomplete. Spotting the agreements universe occasionally helps pick up ones who've loosened up and are ready to blow.

The procedure itself can overrun. What's happening is that the stuff immediately around you has blown off and given you more space and then you carry on and more distant material is being drawn in and causing your space to shrink. This can turn on protest and overrun phenomena. The rundown can be done again at another time when other things are already stirred up and this procedure again seems to be needed. It's like doing a green form. The repair can be overrun but the form can be used again in the future.