5. Handling of Gravity and other Advanced Phenomena

5.1 Exteriorization

This is the 1954 exteriorization process used in the 5th ACC among other places.

5.1.1 Alternately spot 3 points in the body and 3 points outside of the body.

5.2 Falling Upwards

This is based on some theories from the 2nd ACC.

5.2.1 Mockup objects (boxes, cans, cars, planes, etc.) on the ground outside and have them fall upwards into the sky and out into space.

5.2.2 Spot objects in the room. For each one, do a mockup of it falling upwards threw the ceiling and out through the sky.

5.2.3 Exteriorize and spot large objects around the world; tall buildings, mountains, monuments, etc. For each, have it fall upwards into the sky.

5.2.4 Mockup squished dead bodies lying on the ground (male, female, old, young, etc.). For each one, mock it up as pulling back together and falling up into the sky (i.e., run falling and going splat in reverse).

5.2.5 Mockup being very high in the air in a meat body and falling down to the ground and going splat. Then float up from the body and say "boy that was fun, let's try again". Do this with various types of meat bodies. Continue until flat. You should come up through the exhilaration of splattering various types of bodies until you can take it or leave it.

5.3 Reach and Withdraw from Gravity

5.3.1
a) Reach for the center of the Earth.
b) Let go of it.

5.3.2
a) Have others reach for the center of the Earth.
b) Have them let go of it.

5.3.3
a) Spot objects in the room. Have each one reach for the center of the Earth and let go of it.

5.4 Keeping the Earth from Going Away

5.4.1
a) Reach for the Center of the Earth and keep it from going away.
b) let go of it.
c) Have the Earth acknowledge you for doing this.

5.4.2
a) Have the Earth keep you from going away.
b) acknowledge the earth for this and have the acknowledgment end the cycle.
c) Have the Earth feel relieved.

5.4.3
a) Have others reach for the center of the earth and keep it from going away.
b) have them let go of it.
c) Have the earth acknowledge them for doing this.

5.4.4
a) Have the earth keep others from going away.
b) Have others acknowledge the earth for this and have the acknowledgment end the cycle.
c) have the earth feel relieved.

5.4.5
a) Have objects on the surface of the earth keep the earth from going away.
b) You acknowledge them for this and have them let go.
c) Have the earth acknowledge them for letting go.

5.4.6
a) Have the earth keep the objects on its surface from going away.
b) you acknowledge the earth for doing this and have the acknowledgment end the cycle.
c) Have the earth feel relieved.

5.5 Meaningness Processing

As a preliminary step, run or rehab the process of putting meanings into the walls. This is done on a group processing tape in the Anatomy of the Spirit of Man congress (ASMC-6, 1955) (the congress was repeated worldwide as the "October Congress" in 1969). The process is as follows:

5.5.1 Put "This Means ...." into the walls, floor, and ceiling. You fill in the blank. Invent things like "This means it's Tuesday" and "This means I'm hungry" etc.

The following variation is addressed specifically towards handling gravity.

5.5.2
a) Have the center of the Earth tell you "This means ..." and you acknowledge it.
b) You tell the center of the earth "this means ..." and have the earth acknowledge you.

5.5.3
a) Have the center of the Earth tell other people "This means ...". Have them acknowledge it.
b) Have other people tell the center of the earth "This means ..." and have the earth acknowledge them.

5.5.4
a) Have the Center of the Earth tell objects on the surface "This means ...". Have the objects all acknowledge it together.
b) Have the objects on the surface all say together "This means ..." to the center of the earth. Have it acknowledge them.

5.6 Perception

It might help to improve one's perception of the objects one is trying to move. This really belongs in a perception rundown, but we can use it here anyway.

Early tech was that a black or invisible field comes from incidents where one is looking at blackness etc. This is not the primary why (although it is the case occasionally). The main reason the PC has a black field is that he postulated blackness to not-is something he didn't want to see. His effort to make things go black is far senior to any motivators of blackness.

5.6.1 With your eyes open, spot objects in the room. For each one, push blackness onto it and then pull the blackness off again 3 times.

5.6.2 Repeat 5.6.1 with your eyes closed.

5.6.3 With your eyes open, spot objects in the room. For each one, push invisibility over it and then pull the invisibility off again 3 times.

5.6.4 Repeat 5.6.3 with your eyes closed.

5.7 Frames of Reference

You could think of a frame of reference as a way of looking at life or an intertwining set of consideration. There's really a lot more to this which will be covered in its own write-up.

5.7.1
a) Spot some frames of reference from which it would be reasonable for you to levitate an object.
b) Spot some frames of reference from which it would be unreasonable for you to levitate an object.

5.7.2
a) Spot some frames of reference from which it would be reasonable for another to levitate an object.
b) Spot some frames of reference from which it would be unreasonable for another to levitate an object.

5.7.3
a) Spot some frames of reference from which it would be reasonable for you to create some energy.
b) Spot some frames of reference from which it would be unreasonable for you to create some energy.

5.7.4
a) Spot some frames of reference from which it would be reasonable for another to create some energy.
b) Spot some frames of reference from which it would be unreasonable for another to create some energy.

5.8 Walls

5.8.1 Spot objects in the environment. For each object, put a beam on it, then have the walls, ceiling, and floor tell you "Your degraded for doing that".

5.8.2 reverse the flow. Touch objects in the environment with beams and you tell the walls, ceiling, & floor "Your degraded for doing that".

5.8.3 Touch objects in the environment with beams and have the walls, ceiling, & floor laugh and say "you can't do that".

5.8.4 Reverse the flow. Touch objects in the environment with beams and flow laughter and "you can't do that" into the walls, ceiling, and floor while your doing it.

5.9 Being Safe

5.9.1 How could not levitating make you safe.

5.9.2 How could not levitating make another safe.

5.9.3 How could not levitating make others safe.

5.10 Terror

In the old days, an object starting to move around might herald the beginning of an attack by an unseen spirit. In the theta MEST wars, the body people were harassed by free thetans, your first warning that one of these thetans was around might be an object suddenly taking off and flying at you. In the magic era, an enemy wizard might start moving things in your space or a demon might show up to haul you off to hell. In recent times, an object moving might mean that a ghost or the undead or something are around and are 'gonna get you'.

As a result, there is a terror connected with objects moving and you have all sorts of defenses rigged up to prevent this from happening. If you did make an object twitch, you'd probably scare yourself to death. The body can get really frightened too.

We'll start with some recalls.

5.10.1 Recall another scaring you by levitating something in your space.

5.10.2 Recall scaring another by levitating something in their space.

5.10.3 Recall others scaring others by levitating things in each other's space.

5.10.4 Recall scaring yourself by levitating something.

5.11 Further handling of fear of levitating

5.11.1 Put fear of levitating into the walls, furniture, and other objects in the room. Get this up to a real feeling of terror. Keep at it until it becomes humorous.

5.11.2 Spot an object in the room. Mock up the idea that it is beginning to twitch. Then have the walls and furniture become terrified and suppress the motion. Repeat.

5.11.3 Spot an object in the room. Mock up the idea that the object is beginning to twitch. Now mockup that you become terrified and suppress the motion. Repeat.

5.11.4 Spot an object in the room. Mock up the idea that the object is beginning to twitch. Mock up crowds of people all over the city noticing it on a subconscious level, becoming terrified, and suppressing the motion. Repeat.

5.12 Handling whoever is afraid

Check for BTs, PMEs, etc. who would be afraid if something was to be levitated and handle with the appropriate techniques.

5.13 Tearing Reality

Early on the track, one could tear the space/time fabric of a story universe and mess it up (like accidentally tearing a nice book). Since there wouldn't be anything postulated outside of the story, you'd only find blackness in the tear.

Later implants tried to stop people from levitating things by implanting false data to convince you that the real universe was a story universe that would tear if you messed with it.

5.13.1 Spot objects in the room. For each one, mockup putting a beam on it and pulling at it. Mockup a tear appearing between the object and whatever it is sitting on. Have blackness start poring out of this tear. Then you push it all back together and leave it alone.

5.13.2 Spot times when you tore a story universe. Spot any regret or feeling of shame in the incident. Spot whether or not you were invalidated for doing it. Spot whether or not you tried to hide the fact that you did it. Spot any decisions or postulates you made at the time.

5.13.3 Spot times you invalidated others for tearing story universes.

5.13.4 Spot times when others invalidated others for tearing story universes.

5.14 Spoiling the Game

5.14.1 Spot objects in the room. For each one, decide to levitate it. Then change your mind and decide not to because it would spoil the game.

5.15 Trust

5.15.1 Spot some people you could trust with the ability to levitate.

5.15.2 Spot some people who would be safe if you had the ability to levitate.

5.16 Ext/Int

The processes in this and the next section are based on 3rd ACC lectures 48 and 49 of 1 Feb 54.

5.16.1 Spot objects in the room. For each one, interiorize into it and exteriorize from it a number of times.

5.16.2 Spot objects in the room. For each one, mockup other thetans interiorizing into it and exteriorizing from it a number of times.

5.16.3 Exteriorize and look around the country. It's OK if your perceptions are vague, just get what you can. Spot large masses such as buildings, mountains, etc. For each one, interiorize into it and exteriorize from it a number of times.

5.16.4 Exteriorize and look around the country. Spot large masses such as buildings, mountains, etc. For each one, mock up other thetans interiorizing into it and exteriorizing from it a number of times.

5.16.5 Run alternately on the Earth and the moon. Interiorize into and exteriorize from the center of the planet a number of times.

5.16.6 run alternately on the Earth and the moon. Mockup other thetans interiorizing into and exteriorizing from the center of the planet a number of times.

5.17 Certainty Processing

See certainty processing in CofHA.

5.17.1
a) Get the certainty that objects can be levitated.
b) Get the certainty that objects cannot be levitated.

5.17.2
a) Get the certainty that you can levitate objects.
b) get the certainty that you cannot levitate objects.

5.17.3
a) Get the certainty that others can levitate objects.
b) Get the certainty that others cannot levitate objects.

5.17.4
a) Get the certainty that you can generate force.
b) Get the certainty that you cannot generate force.

5.17.5
a) Get the certainty that others can generate force.
b) Get the certainty that others cannot generate force.

5.17.6
a) Get the certainty that you must levitate things.
b) Get the certainty that you must not levitate things.

5.18 Havingness

Mockup a copy of the Earth. Make it as large and massive as possible. Make the copy more and more discreditable until it snaps in. Now mock up lots and lots of copies of this mockup in all directions and have them keep snapping in as long as possible.

Once they wouldn't snap in anymore, then mock up lots more in all directions around the body and push them in. Keep doing it until it feels really good and your havingness is high.

Then pick a point to operate from way out in space somewhere. Move to the point and look around. See some stars off in the distance. Now mock up lots more of these discreditable copies of the Earth and keep pushing them into this operating point from all directions. Be both in the point receiving the mass and pushing the mass in from outside. Occasionally throw some copies of the earth away as well.

When you don't give a damn about the mass of the earth anymore, make the copy nicer until it either snaps in again or it seems very interesting and worth having. Then go on with the process.

Keep this up until you can easily have or not have extremely beautiful, wonderful, aesthetic copies of the Earth in great quantities.

6. Union Station Processing

This is run where there are a lot of people walking around. The processes are based on R2-46. This step could be delayed and done between steps 5 and 6 or between steps 6 and 7 if that is more convenient.

6.1 Postulate an inability to levitate into people.

6.2 Postulate an ability to levitate into people.

6.3 Grant people the right to levitate

6.4 Have people grant you the right to levitate

6.5 Postulate a lack of energy into people.

6.6 Postulate lots of energy into people.

6.7 Postulate being a source of energy into people.

6.8 Grant people the right to generate energy.

6.9 Have people grant you the right to generate energy.

6.10 Postulate a lack of havingness into people.

6.11 Postulate lots of havingness into people.

6.12 Postulate being a source of havingness into people.

6.13 Grant people the right to create matter.

6.14 Have people grant you the right to create matter.

6.15 Postulate a lack of space (collapsed space) into people.

6.16 Postulate lots of space into people.

6.17 Postulate being a source of space into people.

6.18 Grant people the right to generate space.

6.19 Have people grant you the right to generate space.

6.20 Postulate a lack of time (not enough time) into people.

6.21 Postulate lots of time into people.

6.22 Postulate being a source of time into people.

6.23 Grant people the right to generate their own time (independent of Mest time).

6.24 Have people grant you the right to generate your own time.

7. Machinery and Other Stops

7.1 Check for any PMEs (Programmed Machine Entities) which are
a) being levitation machinery;
b) being broken levitation machinery;
c) being machinery that blocks levitation

Handle each one found (spot being made into a machine, spot the first time, who are you). If CEs or any other types of entities turn up while doing this, handle them as well.

There will generally be a lot of this machinery, especially in the 3rd eye position in the forehead.

Note that it is undesirable to use machinery built out of beings even if it can be made to work properly (usually it is broken or out of control anyway).

7.2 Remedy of Havingness.

Blowing PME type machinery drops havingness since the machines blow, so you need to offset this with havingness. You should be able to mock up whatever machinery you do like to have around and make it persist if you want.

So run remedy of havingness by mocking up levitation machinery, making it more solid, and then pushing it into the body. Begin with broken levitation machinery (make it decrepit enough to snap into the body). Then gradually improve the machinery until it is highly aesthetic good working machinery. Do this from many different angles (above, below, infront, in back, etc.) and also push it up into the body from the past and down from the future and from non-physical-universe directions. The levitation machinery looks like whatever you think it should look like. Note that after running this for awhile, there is a tendency to cognite on the way good quality machinery should look. Also waste some machinery occasionally (throw it off into space etc.) in addition to pushing it into the body. There is extensive theory on this in the 1950s materials.

Once this is flat, go back and do step 7.1 again. If you blow a significant amount of PMEs, then cycle through 7.2 and do 7.1 yet again. Continue until you don't find much on 7.1.

7.3 Energy

Check for any PMEs which are being a) machinery that puts out energy beams, b) broken energy beam machinery, and c) machinery to block energy beams.

Handle each one found as in step 7.1 above

Note that it is quite possible that whenever you put a beam on an object to try and lift it, an equal and opposing beam is put out by a PME to keep the object in place.

7.4 Remedy of Havingness.

Now run remedy of havingness on energy beam machinery, starting with broken machinery etc. as in step 7.2 above. Cycle through step 7.3 and 7.4 a number of times as needed.

7.5 Check for any "watchers" or other BTs or Control Entities (CEs) or whatever that are secretly observing you to report on you if you do anything OT like levitating or other rule breaking activities.

Handle with the usual techniques (for CEs, spot being made into a CE, spot being made to split, spot being implanted with false data, spot the first time you were implanted with false data, who are you - see the CE write-up).

Note that this is the reality behind the "horrible consequences". Your infractions are reported and then the big guns focus in on you (see next step).

7.6 Check if anything is focused in on you from a distance to block levitation, creation of energy, or other OT abilities.

Often, if you do levitate something or otherwise violate physical reality, a watcher reports on you and a "suppressor" type device will be focused on you from some sort of implant station or control bureau. Usually they only try to block the ability, although sometimes they will try and make you sick as well.

Generally these "suppressors" are implant machines which contain PMEs or other entities to mock up the telepathic connection necessary to reach you at a distance. Usually this stuff seems to come in from quite far away (other planets or other solar systems) and might also be in an astral plane or something like that which is sideways of normal reality.

Simply spot the location (usually you just know where it is, but if necessary you can look for and find the line connecting you to it) and handle any PMEs etc. by the usual techniques.

By the way, the crew running these places generally doesn't care what you think or what you do here on Earth, they're just making sure that you don't develop the ability to strike at them at a distance. They're very covert in stopping you, usually just holding an object in place while you pull at it with a beam so that you'll decide you can't do it. They don't want you to even realize that there's anyone to fight against.

7.7 Check for any other BTs, Clusters, PMEs, CEs, Astral Beings or whatever that is protesting or blocking you levitating things or blocking your putting out energy.

Handle with the appropriate techniques.

7.8 Check if you're secretly hiding from yourself and stopping yourself from levitating or putting out energy.

If so, spot where you are doing it from, then spot the beginning of the implant that set this up (date if needed). Then spot being made to split (and being implanted with false data, if necessary). Then look earlier similar and spot the first time.

(Aug 1996 improvement) - have anything you find "point to the being you divided from".

Handle anybody still in the split location (often there are BTs etc. there as well and pretending to be you after you've stopped being split). Then, from the split location, spot (and have anyone else there spot also) the top of the agreements universe and building the agreements universe.

If needed, you can use any other Split Viewpoint (SV) handling techniques.

8. TR8

Hopefully you've already done TR8 to a really good EP. If so, then rehab it, especially the feeling of really getting your intention into the ashtray.

If necessary, get a coach and do TR8 in full.

Otherwise, just do the final silent step of it solo for a few minutes. This is just to dust it off a bit, like doing a few minutes of TR0 before giving a session even though you've already had a major stable win on it.

9. Objective Handling

These are objective processes. In this step, you run them by looking around the room etc. using the body's eyes.

9.1 Postulating Mest Objects

A solid object is much more than just a solidity. There is also space and energy and time (in terms of past and future).

Also, there is a thought component to all MEST. This is not to say that all Mest contains BTs or spirits of one sort or another. This is not true. But there is postulated though as in making the ashtray think the though "I am a wildflower". At a minimum, there is the remnant of the creating postulate within the object.

Another thing you will find is that all persisting objects contain a mystery component to keep them from as-ising easily. This is not a mystery that is about anything and there is no underlying datum to be discovered. It's simply a postulated mystery. It can't be "known" because there was nothing there to know about in the first place, but it can be duplicated to bring about as-isness.

In these processes, we're assuming that the PC is continuously creating reality on an automatic basis and simply having him do what he is doing to bring it back under some degree of control.

9.1.1 Spot objects in the room and postulate solidity into them.

9.1.2 Spot objects in the room and postulate weight into them.

9.1.3 Spot objects in the room and postulate color into them.

9.1.4 Spot objects in the room and postulate temperature into them.

9.1.5 Spot objects in the room and postulate energy into them.

9.1.6 Spot objects in the room and postulate space into them.

9.1.7 Spot objects in the room and postulate thought into them.

9.1.8 Spot objects in the room and postulate mystery into them.

9.1.9 Spot objects in the room and postulate aesthetics into them.

9.1.10 Spot objects in the room and postulate that they have a past stretching behind them.

9.1.11 spot objects in the room and postulate that they have a future ahead of them.

9.2 Reach and Withdraw

This is similar to the above, but here we will reach and withdraw from the various components that make up the objects. Here, you pick an object and then reach and withdraw three times in succession. It is preferable if the 3 reaches are fairly rapid and basically the same. If you get significant change while trying to reach 3 times, then repeat it 3 more times until flat.

9.2.1 Spot objects in the room. For each one spotted, reach and withdraw from its solidity 3 times.

9.2.2 Spot objects in the room. For each one spotted, reach and withdraw from its weight 3 times.

9.2.3 Spot objects in the room. For each one spotted, reach and withdraw from its color 3 times.

9.2.4 Spot objects in the room. For each one spotted, reach and withdraw from its temperature 3 times.

9.2.5 Spot objects in the room. For each one spotted, reach and withdraw from its energy 3 times.

9.2.6 Spot objects in the room. For each one spotted, reach and withdraw from its empty spaces 3 times.

9.2.7 Spot objects in the room. For each one spotted, reach and withdraw from its thought component 3 times.

9.2.8 Spot objects in the room. For each one spotted, reach and withdraw from its mystery component 3 times.

9.2.9 Spot objects in the room. For each one spotted, reach and withdraw from its aesthetic component 3 times.

9.2.10 Spot objects in the room. For each one spotted, reach and withdraw from its past 3 times.

9.2.11 Spot objects in the room. For each one spotted, reach and withdraw from its future 3 times.

9.3 Granting Rights

9.3.1 Spot objects and grant them the right to be there.

9.3.2 Spot objects and have them grant you the right to grant them rights.

9.3.3 Spot objects and have them grant you the right to move them.

10. Exterior Objectives - Bodiless Processing

For this process, you will need a comfortable place to lie down and a different room to run the process in. This is best done at home with a bedroom (to lie in) and a living room (to run the drill in). The idea is to lie the body down and exteriorize into the other room and do drills there.

Begin by going into the other room (the drilling room) and looking around a bit and familiarizing yourself with it. Leave the lights on in there while running this.

Then go into the room with the bed and lie down. You will occasionally need to look at the commands for the next process to run (unless you've memorized the whole procedure) so you will need the light on to read this. You can leave the light (in the bedroom) on or off when you run the drill (turn it off if it distracts you).

The processes to be run are those given in step 9 above, except that now your going to do them without a body.

a) read the commands for the next process or a group of processes using the body's eyes. Learn them well enough so that you wouldn't have to look back at them before you finish running them (only do one process at a time to start with).

b) Close your eyes and relax the body.

c) Exteriorize (if not already exterior). Now be in the center of the drilling room. Note that a thetan is really not located in space at all. So if you've already blown the consideration of being located, then just mock up an operating viewpoint (from which you will project and perceive) in the center of the drilling room and work from that location (instead of working from the body) in this drill.

d) Find and hold the 8 corners of the room. If there's any trouble doing this, then do some reach and withdraw on each corner (one at a time) and then grab 2 corners at a time and then 4 until you can get all 8. It is OK if your perceptions are very vague and wobbly. The room might appear out of PT and inaccurate, but don't worry about it. Just establish the 8 anchorpoints.

e) Raise your havingness a bit by pulling in the 8 anchor points a few times. If the anchorpoints are unreal and massless, then put some big heavy gold balls at each point and pull those in a few times instead. Its OK if the room is still pretty vague, it will improve as you keep running processes this way.

f) Now start pushing big gold balls from the corners of the room into your operating location. You can be in the operating location receiving the mass and also be pushing the mass in. Alternate this with gently pushing waves of energy or flitter (or just the concept of a perception wave) into the walls & furniture & then pulling the wave back (sort of like tapping a theta hand against the wall, letting it sink in a bit & then pulling it back a little, over and over).

g) Now run the process that you came prepared to run. If you have more than one process, reestablish the anchor points (if needed) and run step e again between each process.

h) When complete, drift back to the body, open its eyes, and start from step a above (read the next process to be run etc.). Optionally, you can run a little energy over the body and gradually reconnect to it before making the eyes open.

The above technique can be used with other processes besides those of step 9. We will call this general technique "bodiless processing".

Since the body is in a sleep like condition, there is a slight tendency to fall asleep. This is undesirable. So only run this when your wide awake. If you do begin to feel in a sleepy or dreamlike state, then do more of step f. You can also run remedy of havingness with other objects if needed. Another trick is to reach back to the body and make it feel a little more awake. What happens is that the body thinks it should sleep when the thetan is not using it, and the thetan tends to copy the body's unconsciousness if it does go to sleep.

11. Body Lifting

Do the PDC Levitation drills (body lifting). In brief, the rundown is as follows:

Repeat this for each of the following body parts:

a) right index finger b) left index finger c) right middle finger d) left middle finger e) right thumb f) left thumb g) right hand h) left hand i) right forearm j) left forearm k) entire right arm l) entire left arm

Other body parts can also be run, but the above should be enough.

For each body part, repeat the following steps over and over a number of times. Continue until you can do the steps successfully with speed and certainty. Then go on to the next body part.

A) Lay your hand down flat on the table, (for moving the entire arm, lay down and stretch your arm out).

B) Exteriorize, float above the body part, and put a beam on it. Drill putting the beam on it, and turning it off.

Note that pulling the beam off sometimes causes a flow that makes the beam sticky, so simply turn it off instead of pulling (this is per 3rd ACC).

Note that you can mock up a beam without having to be at one end of it. Try it both ways (putting a beam out from where you are and just mocking up a beam from a point that you select down to the body part).

C) Now put a beam on the body part and lift it up. Drill putting the beam on, lifting, moving the body part around very precisely, putting it down, and letting go (turning the beam off).

Note that you pull it into the air with a beam, you do not use the muscles to lift it. However, the muscles, in their relaxed state, will carry the weight of the body part, so that it is very easy for you to move it around with a beam.

At first your beams may be inverted and working backwards. So, if you have trouble lifting, try turning the beam around and reversing its direction. Also try mocking a tripod up underneath the bodypart and have the tripod extend itself upward and lift the body part from underneath.

If the body part still doesn't move after working at this for a bit, go on to step D. This is a fairly easy drill and you will get the body part into the air after a few times threw the steps.

D) Do mockups of lifting the body part.

You can start with the following, and then vary it on subsequent repetitions:

Mock up a space. Mockup a giant copy of the body part in the space. Make it very heavy. Have an army of men with ropes and equipment come and grunt and strain and finally lift it up into the air. Have them lift it and put it down a few times. Then have them go away and have another crew come with some big cranes and lift it up and put it down a few times. Then have a giant tractor beam come down from the sky and lift it & put it down a few times. Then have a minuscule, vague beam appear and snap the body part into the air easily and put it down a few times.. Then have a golden circle of light appear and make the body part go up and down simply by postulating it. Ball the whole thing up into a mass and toss it where you want.

You can end on either step C or D, whichever feels good.