19. THE ANTI-PSYCHIC IMPLANT
This one was designed to block OT abilities.
Although this uses a double firing item pattern (items coming from both sides), they used a double negative in the opposing item so that both sides basically means the same thing (instead of being opposites as is usually the case). Instead of being a goal oppose type sequence, its like being caught between two people who are pushing you back and forth while they say the same thing in different ways.
It may have been setup this way because the implanters were afraid of anyone ever sliding into the opposite and dramatizing it (which happens occasionally on goal oppose type item patterns). If you're implanting people into being loyal soldiers (and using a traitor as the opterm), you can live with the occasional guy who flops the other way and turns into a traitor. But if you're implanting him to keep him from reading minds, the few who flop the other way and become mind readers might be too much of a danger.
ITEM PLATEN: 1A. UNFAIR TO ... 1B. FAIR TO NEVER .... 2A. GAMELESS TO ... 2B. GAMEFUL TO NEVER .... 3A. DISINTRESTING TO ... 3B. INTERESTING TO NEVER ... 4A. HARMFUL TO .... 4B. HARMLESS TO NEVER .... 5A. HURTFUL TO .... 5B. UNHURTFUL TO NEVER .... 6A. PAINFUL TO .... 6B. PAINLESS TO NEVER .... 7A. DANGEROUS TO .... 7B. SAFE TO NEVER .... 8A. EVIL TO .... 8B. BLESSED TO NEVER .... 9A. BAD TO .... 9B. GOOD TO NEVER .... 10A. UNACCEPTABLE TO .... 10B. ACCEPTABLE TO NEVER .... 11A. BEST TO NEVER .... 11B. NOT BEST TO .... 12A. HOPEFUL TO NEVER .... 12B. HOPELESS TO .... 13A. AGREED TO NEVER ...., FOREVER, 13B. THIS IS YOUR DECISION
The list of endwords that fit into the above platen are as follows:
1. To Leave
2. To Read Minds
3. To Levitate Objects
4. To Operate Without a Body
5. To Generate Energy
6. To Predict the Future
7. To Teleport
8. To Project Telepathically
9. To Disappear (or to be invisible)
10. To See Remotely
11. To Disobey This