24. THE TIME IMPLANT
This is very early, probably from the reality wars.
I haven't managed to get a good view of any of the details. This is mainly based on impressions and meter reads. There may be a good bit of detail missing or incorrect.
By meter assessment, this uses 6 dimensional objects (6 true dimensions of space, not including any time dimensions or mere thickness along an extra axis).
Unlike the jewel of knowledge, which has very large numbers of dimensions, but keeps the objects at the level of simple geometrical shapes, this has complex non-homogeneous mockups in 6 dimensions.
Unfortunately, I'm just not up to visualizing 6 dimensional scenery yet. My impressions are that there is a pyramid like thing (but not a simple pyramid, it has details and protuberances and things that sort of unfurl as you shift along different dimensional angles, and there are endless colors and aesthetic waves). You get drawn or pushed into this (and later you probably throw people into it).
In the pyramid (but also outside of it, they overlap partially but not completely in their many dimensioned anchor points) is a gateway which is the "Gateway to Truth" and this is on some kind of surface.
When you enter the gateway, the "heavens" open up and the "older and higher beings" look down and talk to you. There are 6 dimensional mockups of these being's bodies. The idea is that you are finally seeing the beings who built the jewel of knowledge and that they have more to tell you.
Of course this is all fake. There was probably a small crowd of beings still working on 6 dimensional mockups when the reality wars broke out and they probably allied themselves with the 4 dimensional crew against the 3 dimensional team. Although they were probably far from having a complete system of creations (it takes longer to do more dimensions), they might have gotten far enough to at least have a prototype for some kind of body mockup and some simple structures. Since these would be new and surprising to anyone outside of the 6Dim group, and since they would have more dimensions than anyone had ever seen used for complex (rather than simple) mockups, they had a good shot at really fooling others into thinking that the higher beings were contacting them.
The implant lays in the idea that earlier postulates are senior to later ones and it makes things cumulative.
I think the idea was to get the 3Dim guys to lock themselves into a sequence and progression of mockups instead of just being able mockup whatever they felt like. If you are bound by your earlier postulates, then your creations are limited and you can be trapped by your own mockups. Without this limitation, you can always just change your mind and step out and start over.
I think that with each item, they show you some sort of scene to prove it and hit you with some kind of heavy aesthetics and agreement waves. The statement of the item is telepathic and consists of an intention rather than words or symbols. The whole thing comes as a single "thought package" and this makes it difficult to translate into words, so the following are only an approximation.
The items are as follows:
(the higher beings appear and tell you the following:)
1. To know truth is native state
2. To know the experience of higher truth is to achieve the ultimate purpose.
(possibly a few other items, a bit like platen 1)
(there are a great deal of aesthetics, wondrous eternal lights, ethereal harmonies, things moving around in subtle patterns, frames of reality shifting together and apart, etc.).
The Abberative Items:
(all the other stuff keeps going on in the background while these communications hit you and scenes showing them appear in the foreground. There is so much happening that it both rivets and disperses your attention and you can't quite catch all of it and it seems a bit overwhelming).
1. IT IS ETHICAL TO BE THE EFFECT OF PRIOR CAUSE
2. IT IS UNETHICAL TO IGNORE PRIOR CAUSE
3. BEAUTY/HARMONY REQUIRE THE CULMINATION OF PRIOR CAUSE
4. THERE IS NO BEAUTY WITHOUT A PAST (to resonate against)
5. CONSTRUCTION REQUIRES THE ACCUMULATION OF EFFORT
6. NOTHING CAN BE BUILT WITHOUT SOMETHING PRIOR (to stand on)
7. LOGIC/REASON DEPEND ON THE PRECEDENCE OF EARLIER AND LATER POSTULATES
8. THERE CAN BE NO REASON/CONSISTENCY IF EARLIER POSTULATES ARE IGNORED
9. CHANGE REQUIRES A BASELINE AGAINST WHICH TO CHANGE
10. THERE CAN BE NO DIFFERENCE IF THE EARLIER IS NOT MAINTAINED
11. GAMES REQUIRE A SEQUENCE OF EVENTS
12. THERE IS NO GAME UNLESS THE PAST DETERMINES THE PRESENT
13. UNDERSTANDING REQUIRES THE PRIOR EXISTENCE OF SOMETHING TO UNDERSTAND
14. THERE CAN BE NO UNDERSTANDING UNLESS THE PAST DETERMINES THE PRESENT
15. CREATION WITH PERSISTENCE REQUIRES PROPAGATION THROUGH TIME
16. THERE IS NO CREATION WITHOUT THE PERSISTENCE OF PRIOR CREATION
17. NOTHING CAN BE NEW UNLESS SOMETHING IS OLD
18. IF ANY PART IS LET GO, THEN ALL WILL BE GONE
19. THE PAST DETERMINES THE FUTURE
There may be more.
I suspect that the actual items were worked out by the 2Dim crew who would also have been allied with the 4s by this point. They would have long since finished their basic system and would be working on the implications of time and change and games and would have this down better than any of the other groups. By combining stuff from both the 2Dim and 6Dim systems, they made something that was really ruff (and possibly the 1s, 4s, and 5s all worked on the aesthetic details). Its probably only the fact that the 3s struck first without warning that gave them a chance against the combination of many different systems into implants like this.
This same mockup and pattern may have been used to establish other ideas as well. This was almost certainly used with an endword that might be translated as "dimensional sensation" meaning a sort of sexual/relegious extacy. The first item would be "It is ethical to be the effect of dimensional sensation" etc.