1. ORDER AND CHAOS
Oct 5, 1990
Let us consider what might lie at the top of the scale. Imagine, for a moment, what it would be like if everyone really achieved total freedom and the full ability to create, alter, and destroy Matter, Energy, Space, Time, Thought, and Life? What if people agreed or disagreed at will depending on what they felt like doing? What if it was not physically possible to impose any restraints on an individual or enforce any rule or order?
The result would be total chaos and anarchy. But is this a really a bad thing? There is a terrible picture of devastation and destruction that goes along with the concept of chaos and anarchy. But that picture is an implant.
Given total freedom, the petty, viscous urges would soon fall away (if they hadn't already been run out as part of the route upwards). These things are the manifestations of being at the bottom of a long and degraded game. With really high randomity, high horsepower games, and the true ability to play them, there's no fun in crouching down in a dark little pool of nastiness.
So what we would really get would be a fantastic array of creations and a level of tone and ARC that is beyond human comprehension.
But the statement about chaos and anarchy still holds true. The free being will play what games he feels like, and if things are not to his liking, he will turn around and mockup another universe and invite his friends to come on over.
This means no laws, no punishment, and no government. Either you get someone's agreement, or their just gonna go their own way. So you can't make anyone wrong or get even for anything. Once, way back when, we solved this problem by creating the penalty universes. But that trick wouldn't work twice in a row. If our boy's been down here and climbed back out, then he's too experienced to fall for it.
This ungovernable condition is known as anarchy.
The cor-requisite ultra high level of creation with an infinity of things popping into and out of existence with great rapidity, is known as chaos. An individual might keep his creations in a beautiful state of order, but the sum total of all creations of all individuals is a condition of the highest possible randomity. This is actually quite good. As an immortal god, the only thing that would provide enough interest and variety would be utter chaos.
This then, is the chaos and anarchy at the top of the scale.
But the bottom of the scale mimics the top. And there is a truly horrible chaos and anarchy at the low end. This is the chaos of total destruction. And there also is the anarchy engendered by being so far out of ARC with everything that there is nothing left but unreality. This is the direction of the bomb throwing anarchists, and the destination of people who are madly trying to make nothing out of everything.
Between these two extremes lies a center point of total and absolute order. This is the position of total safety that society craves. Here, supposedly, is the place where nothing bad can happen because there is nothing unregulated, no randomity, and no unpredicted motion. There is also no freedom, no space, and no theta. This state is as impossible to attain as the absolute infinities at either end of the scale, but it is possible to come very close to it.
The thetan, actually, can't stomach this state of total order. With every law passed, he has less freedom of motion. His "space" collapses. As it collapses, he seeks to protect what little remains and therefore supports the introduction of additional laws which then contract his space further.
Now add to this picture, the existence of many implants which convince him, with false data, that he should go along with this for the sake of other people. He has been convinced that endless laws are needed to keep people from killing each other and furthermore has been shown that even wrong laws must be obeyed to keep society working properly. His own integrity, which is considerable, has been turned inward against himself to keep him in obedience.
This reaches an extreme in the thought police states where even a bad opinion of the government is a gross overt heavily punished. These societies are not usually the outgrowth of the petty dictatorships like the ones we see around the world. They can come from societies like this one. The sales job is fairly simple. Crime comes from earlier evil intentions. If these evil intentions were "cured" at the source, we could all live in safety. So everybody should agree to be hypnotized against having evil intentions, and should be made to report in to the police if they do think a wrong thought. They'd try it here if the psychs ever come up with a super duper brand of hypnosis. Our name for this super duper version is implanting.
But these though police states never last very long. Just when they think that the last dregs of freedom have disappeared, the people realize the same thing and civilization falls.
What we really have here is the cycle of the "treadmill". At the top of the positive goal is an imitation of the infinity of native state. It is all beautiful and wonderful near the top and then sinks down through greater and greater barriers. At the end of the positive goal, the thetan can't stomach it anymore and abandons the goal. He begins to hate and adopts the negative goal. Then he's on a rampage where everything is destroyed. At the bottom is the false native state of everything being gone because he's wrecked it all. Then he swings around into the next goal.
The super orderly police state matches up with the total loss of space at the bottom of the positive goal. To regain some space, the thetan swings around to a negative goal and starts tearing everything to pieces. The more he destroys, the more space he regains until all is in ruin.
This is really a trap of considerable subtlety. As the individual sinks down, his space contracts. Once an individual passes threw the crossover into the negative goal, his space expands again. In other words, he gets validated for going the rest of the way out the bottom and not-ising everything. But it doesn't lead out of the trap, it simply carries you on to the next goal.
There the guy is with lots of space and freedom. Then, bit by bit there are more rules and barriers and his life is more regulated. He tries hard to go along with this. Then one day, there's too many stops and he can't move or do anything. So he snaps. He says "the hell with it all" and goes out of agreement. Now he's going to get even and bring the whole mess crashing down. And the more he wrecks and disagrees, the more free and less controlled he becomes.
But this is a deadly freedom because its anatomy is not-isness. He's getting over barriers by making nothing of them. He's going to reduce it all by force you see, and that doesn't quite work. It all goes up in flames, and he gets out of it in physical terms, but he's not confronting any of it and its all still there out of sight forever after.
Here we have the true suppressive person. This is how you get a Hitler or Caesar. Once they've gone over the edge, its all unreal, especially the overts, so they don't pull in motivators very quickly. As far as they are concerned, they are serving the great purpose of getting rid of all these horrible barriers.
The being goes through this over and over. He starts on a positive course, pushes forward on it for a long time, and eventually slides downscale. He hits total stop and abandons the positive course, decides to get even, and begins to destroy things. Soon its all unreal and he's out the bottom. Currently, we're probably only spending 2 1/2% of our lifetimes in this inverted state (hence the 2 1/2% ratio of SPs). Each time you go through this, there is one more layer of not-is laid on and your that much less able to reach or handle the environment on either side of this cycle.
A better measure of the overall state of a being might be how fast does he slide down through this cycle. Does he hang on for ages and only rarely sink, or does every feather in his path cause him to abandon everything and begin destroying? If he drops out the bottom fast, he's building up layers of not-is much quicker than average. The cycle accelerates. The more he not-ises, the weaker he is and the faster he slides down to pick up even more unreality.
Now lets look at using this data.
For the individual, the key thing would be to run out the penalty universes and especially run the treadmill crossover into the inverted goal. In addition, just recognizing this cycle and knowing something of its anatomy can help you stay afloat.
Put aside, for the moment, the pleasure of tearing everything down. The validation you get for it is part of the trap (and the space that you win is spoiled by the attendant unreality).
Even more important is to put aside any desire to get even. This is an item in the crossover platen. You abandon the positive goal, begin to hate "them" for making you do that, and then decide to get even with "them" by doing the negative goal. It all seems very logical and inevitable.
When this manifests in life, you will truly have good reasons for getting even. Your own positive goals do get smashed down by real counter efforts. You really are justified in wanting to get even. But if you do, it all goes unreal and there's another nail in your coffin.
Now you might be screaming that this isn't fair. After all, your entitled to get even. Well your right. It's not fair. It's just a trap that has worked very very well for a long long time. All we're discussing here is mechanics. The game isn't fair. If it was, somebody would have won it and it would have ended quite some time ago.
An interesting and useful process to take some weight off of this is to push "I'm gonna get even with you" into the walls and furniture. Spot objects in the room (or exterior) and just hit them with that intention. Vary it by putting reasons on it: "I'm gonna get even with you for .... ". Makeup nonsense reasons such as "for making my hair turn green" and also use real reasons, if you feel like it, but be sure to direct them at some undeserving object. In other words, if you bang your shins on the table, tell the car "I'm gonna get even with you for banging my shins".
Now let's consider this in terms of society. The general cycle is as follows:
top: Chaos and Anarchy (total freedom) v middle: Maximum Order (police state, zero freedom) v bottom: Chaos and Anarchy (total unreality)
We have a society that is already highly regulated. Everytime we add another law, we push a few more people over the edge and crime increases. To handle that, we put out some more laws and tougher handling and some more go over the edge, etc. until we reach the point of open rebellion.
The upscale direction is to get rid of laws. But if we just pull all the laws off, the upper chaos and anarchy is out of reach and people will dive into the low scale one, again resulting in the fall of civilization.
The correct handling is to very slowly and gradually (so that people can have it and will come up tone) remove laws on a gradient. What you want is something like a rule to age off laws unless they are renewed or a cap on the number of laws so that old ones have to be repealed to issue new ones, etc. Get the government out of peoples lives and reduce the bureaucracy. But don't try to pull it down all at once or it will simply be another swing down through the negative part of the cycle.
If you raise a child well, you can give him lots of freedom. But if you suddenly find yourself caring for a child that has been heavily and poorly controlled, you can't pull all the stops out at once or he'll just go on a rampage of destruction. So you put in good control and then very clearly start removing the stops one at a time.
Your keynote should be to introduce the minimum number of rules necessary for things to function, and put as much effort into identifying old rules that can be relaxed as you put into identifying new rules that need to be added.
In auditing, we have a situation where many rules are needed at first. There are rules for the PC (which are essential for new PCs) and rules for the auditor's handling of the PC (which are essential on new PCs even if the auditor is an old hand) and rules for new auditors (which are essential while the auditor is coming up the gradient).
New auditors and PCs represent the maximum case of necessary rules in auditing. Unfortunately, this is the situation at the start of training and therefore we all begin with the most rigid and rigorous operating basis.
But the rules need to be gradually slackened as one moves up the line.
At the top, you want to reach a state where anything can be run out purely on confront and ITSA without any formal session, meter, process, or procedure. And just a hairsbreadth below that, you want to be able to mockup a drill or process instantly that will blow something and run it, shooting from the hip so to speak, without any tools or whatever.
You can't jump up to this level right away. But it is an essential target and it is achievable on a gradient of lessening meter dependence and increasing knowingness and willingness to confront.
Someday you might be halfway to OT and floating around somewhere without a body and be just a bit short of the ability to mock one up out of thin air. Under those circumstances, it would be pretty silly to have to pick up a body just so that you can hold the cans of an e-meter to do an assessment.
We have all been making the chronic mistake of continually introducing order as a means of improving things. We always put in more rules and order and never remove any. Sooner or later, it attains critical mass and blows up in our faces.
The only times we've tried to remove order was when we were on the other side having the order pushed down our throats. An then we thought we were being unethical or irresponsible. Thanks to implants, there is a mistaken identification of order with responsibility and disorder with irresponsibility.
The sane way to operate is to both add and remove rules. Go ahead and put order into areas, (some places sure need it), but also add some freedoms and introduce a little chaos for variety. And when your talking to the unenlightened, remember that the polite word for chaos is randomity.