6. THE UNIVERSE MACHINES
(This was written long before I found the "point to the being you divided from" process. Without that, I was not able to take this to a big EP. I did make some gains fooling around with this, but after awhile it started getting harder instead of easier to handle, so I assumed I was missing some key element and bailed out at the next rest point. With the "point to" process, it might be possible to take this all the way.
Another interesting point is that I found these before I started playing around with the chakras and I was surprised later when I saw the similarity and connection between them - Aug 1996).
7 July 90
The universe machines are a set of 10 disks (with a bulge in the center - similar to the galaxy or a flying saucer etc.) that act as a sort of giant cross-copy pool to keep the universe mocked up. Although these have some of the characteristics of machinery, normal machine handling techniques or mass clearing procedures do not work (and can turn on somatics).
Each of the 10 machines is surrounded by a circle of 128 guardians. These are mockups of the positive and negative penalty universe terminals. Each of these guardians contains a large number of beings implanted according to the following platen. These need to be run before you can handle these machines safely (because they will defend the machine etc.). You will find that you have a large number of your own Split Viewpoints in the guardians and in the machines themselves.
Each of the 10 machines has a goal. We will call these the universe goals. They are To Eternalize (i.e., postulate the as-isness of something - making it encompass all time and space without locating it in any time or space), To Conceive, To Design, To Perceive, To Communicate, To Emotionate (i.e., to create effects on others through an outflow of emotions (or high scale aesthetic waves)), To Experience, To Enjoy, To Survive, and To Persist.
The items are in the pattern: TO (universe goal) IS TO BE THE (terminal) AND (action). There are 16 actions. Running the 16 action items for a particular guardian (i.e., penalty universe terminal) will free up the beings stuck in that guardian. Since there is some degree of cross-copy between the same guardian on each of the 10 machines, you should run the same guardian on each of the 10 machines (i.e., for each universe goal) before going on to the next guardian.
In other words, the sequence is as follows:
a. Select a penalty universe terminal (best to run from the god statue of TO CREATE down to the pyramid from TO ENDURE alternating positive and negative goal terminals).
b. Repeat for each of the 10 universe goals beginning with Eternalize and ending with Persist.
c. Run the 16 action items for the terminal and universe goal.
In running the 16 action items, it is not enough to simply spot the item. The items are pinned down both by the first item of the implant which established the universe goal (the first item is "TO (universe goal) IS NATIVE STATE") and by the earlier penalty universe which established the terminal.
Therefore, you need to spot both the top of the universe goal and the top of the penalty goal. I.E., when you run TO ETERNALIZE IS TO BE THE GOD STATUE AND ..., you need to spot both TO ETERNALIZE IS NATIVE STATE and TO CREATE IS NATIVE STATE. Furthermore, it helps to spot the agreement universe as well. It is even useful to spot being made to split and being implanted with false data as given in the control entity rundown because some of the things that turn up are CEs.
However, you can't spot all these things on every action item because you'll get endless overruns on some of the beings. But you have to do some spotting or you'll leave beings unhandled and upset (and create BPC and turn on mass). The only way to run this is in the style of the old group processing. You call an item, which wakes some guys up, and have them spot something, and some blow, and some don't, and you call another item, and have everyone spot something else and some of the ones who didn't blow before will now take off etc. Part way through this, a vast cloud of beings (spots of energy etc.) will show up and lots of stuff will start blowing or flying around or whatever. If you run too deep, some will get overrun (have them spot the point when they went release) and you'll start pulling guys out of the next machine (which might start appearing as a huge disk of energy off to the right). If you run too shallow, you'll start feeling mass from too many who woke up half way but haven't separated out. Either phenomenon can stick the needle.
You have to judge how many extra spotting steps you should do. Early on, you need more and later things come apart easier and fewer steps are needed.
The pattern of the universe machine items is as follows:
TO ETERNALIZE : IS TO BE THE . AND : CREATE THIS FOREVER
CONCEIVE : / : DEFEND THIS FOREVER
DESIGN : (terminal) : REPLACE THIS FOREVER
PERCEIVE : : KEEP THIS MOCKED UP FOREVER
COMMUNICATE: : ESTABLISH THIS SPACE FOREVER
EMOTIONATE : : HIDE THIS FOREVER
EXPERIENCE : : HOLD THIS TOGETHER FOREVER
ENJOY : : KEEP THIS UNCHANGING FOREVER
SURVIVE : : MAINTAIN THIS LOCATION FOREVER
PERSIST : : ENERGIZE THIS FOREVER
: PROTECT THIS FOREVER
: OBSCURE THIS FOREVER
: SOLIDIFY THIS FOREVER
: STABILIZE THIS FOREVER
: GUARD THIS FOREVER
: FORGET THIS FOREVER
To handle a terminal, run the 16 items for each of the 10 universe goals given above. This will run on the 128 positive and negative penalty universe terminals. The penalty universe goal for the terminal being run is used in the spotting steps in addition to the universe goal listed above.
Have the beings in the terminal mockup spot the following as needed:
a) TO (universe goal) IS NATIVE STATE
b) TO (penalty goal) IS NATIVE STATE b+ SPOT BEING PUSHED INTO THIS, PUSHING ANOTHER IN, AND OTHERS PUSHING OTHERS INTO IT.
c) spot rushing into agreement, going through the inverted triangle spot TO AGREE IS NATIVE STATE spot seeing the need for agreement before that.
d) spot working on building the agreements universe
e) point to the being you divided from (this step added Aug 1996)
f) spot being made to split spot being implanted with false data spot the first time you were implanted with false data
g) who are you (me)
After running a few items for a particular terminal/universe goal and after spotting all of the above at least once, you can generally cut back to simply using lines b and occasionally e between the items.
After you have run off a significant percentage of the terminals, you can try a broader handling. This is both to speed up the process and to handle the problem of others starting to wake up on terminals that you haven't run (or who were missed on terminals that you did run).
For this bulk handling, you want to run anybody who has started to wake up in any of the terminals. Take one universe machine (e.g. one of the 10 universe goals above) at a time and address the entire circle of terminals. Call the lines using "the terminal" or "fill in the terminal you are being" instead of supplying a specific terminal. Explain this to them with an R factor before you start. Do the spotting steps, but concentrate on the agreements universe because you don't have a specific penalty goal to run (use the top one, TO CREATE, once or twice). This will give a tremendous amount of blows, but will not quite finish off the terminals that haven't been run yet because only those who are more awake can run this way (without their precise item being called).
After the bulk handling, go back to running specific terminals as above. You will find that now most terminals will come apart on the first item.
Note that you can't start with the bulk handling initially because it's just too ruff unless you get some of it taken apart first. But eventually you need something to speed things up because the product of 10 machines times 128 terminals times 16 actions is around 20,000 items.