The simple techniques of Assists, that are covered in this chapter, can serve the student auditor well in explaining what auditing is all about and to do demonstrations with. It does not use the Meter or the formal setting of a session, but can be very effective when done right. It also provides the beginning auditor with a simple procedure that will get him familiar with handling a pc.
Assist are meant as a mental first aid, when the pc is in a state of chock or pain after an accident happened (contact assist), as a relief from a confusion (locational assist) or psychosomatic tension (touch assist). They reduce the unconsciousness produced by the chock of the accident and they help to undo the non-survival postulates made during it. They work extremely well on children. The child is made aware of what happened and made to confront the accident and pain and will usually cheer up very quickly without developing a pattern of misbehavior. They will quickly clear up the mishap and gradually become more responsible if Assists are applied to them on a regular basis.
A good comm cycle (TRs) and good control of the pc are the primary skills required.
Is used to relieve chronic or acute aches and pains, like headaches, bumps and bruises. It also relieves body stress and mental stress of illnesses, like colds and fevers, etc. It does of course not replace medical attention or medical first aid, but helps the patient deal with the condition and recover from it faster. Any assist is only administered after a medical first aid is given, if needed.
Commands"Feel my finger." "Thank you."
The communication cycle is not as important in the touch assist, but it must be present. You do give the command, get an answer from the patient and acknowledge each time.
This is done alternating from one side of the body to the other, one command and answer and acknowledgement for each touch. The auditor works his way up and down the body from toes, all the way up to fingers and to the top of the head and back down. In case the assist is for an injury you would work around that area during the assist. But as described below, you want to 'loosen up' locked up energy and will thus have to work the whole body. It's important to cover the area further away from the head than the injury. If the knee is injured you should give the lower leg and feet special attention.
DescriptionOne of the factors of an assist is a balance of the nerve energy of the body. There are 12 nerve channels going up and down along the spine. The energy from a shock will make a standing wave in the body along these channels.
The brain is a shock cushion, that is all. It absorbs the shock from a large amount of energy. The connection between the single nerve cells is a 'fuse'. It blocks or disconnects under stress. A wave one way will have a wave reacting the other way. In the sympathetic nerve system, the chock wave from the injury locks up on both sides of the body. So you need to do the assist thoroughly on both sides of the body. Work over both sides and unlock the standing wave. The purpose of a touch assist is to unlock the standing waves that are small electronic ridges of nerve energy that are not flowing as they should.
At first, you might just get an awareness of the area. Then maybe, after the third or fourth assist (third or fourth day or many more days with one done each day), there is a large jolt that will go through.
The impulse tends to lock up in the spine so you have to do the spine, too.
End Point: Pain gone, realization. It may take several assists to achieve this.
Cautions: Both sides of the body must be worked and balanced. If you touch the right elbow, it is followed by touching the left elbow in the same place, etc.
You must go to the extremities (feet and toes, hands and fingertips) beyond the area of injury. Avoid setting up a rhythm, as you don't want to mesmerize the person.
Also, depending of the character of the injury, you may have to do one Assist each day for many days before you reach the full EP of the Assist. End off each session at a good point until full EP is reached.
Put your Attention on my Hand
DescriptionThis process can be used as an emergency assist. Let's say that you were a public school playground supervisor and a child falls down and wrenches his ankle. You get to the child; you want a minimum of talk in the vicinity always. You just ask the child, "Put your attention on my hand," and you put your hand below that ankle (in other words, on his heel, his shoe, his toes and so forth), "Thank you".
Maybe the child is writhing around in pain but he will at least try to do it. You will feel the limb tremble, you will feel the tremor abate, you will feel it cut-in again and then get quiet and for several placements no particular result. And then, you will feel the tremble and you will feel it abate except that the tremble each time will be less. The person will actually feel the impact over again that caused the injury. The child will (if you do this well for about ten, fifteen minutes) quite ordinarily simply get up and walk without a limp and no difficulty.
CommandsFirst, tell the person what you are going to do. Let him know that you want him to give you a signal every time he has put his attention on your hand. "Put your attention on my hand." (Move your hand, before giving the command). "Thank you."
"Put your attention on my hand." "Thank you."
"Put your attention on my hand." "Good."
"put your attention on my hand." "Okay." etc. to End Point.
End Point: Pain gone, a realization, and good indicators.
DescriptionThe contact assist is remarkable when it can be done. The patient is taken to an area where the injury occurred and makes the injured member (as hand, foot, head) gently contact the object that injured it several times. A sudden pain will fly off and the injury if minor lessens or vanishes. This is a physical communication factor. The body member seems to have withdrawn from the exact spot in the physical universe. This communication factor is restored.
The restoration of awareness is often necessary before healing can occur. The prolongation of a chronic injury occurs in the absence of a physical communication with the location of the spot of injury in the physical universe.
CommandsThere are no set commands. Take the person to the exact spot where the accident occurred. Then have him duplicate exactly what happened at the time of the accident.
For instance, if he hit his head on a pipe, have him go through the action of putting his head against the exact spot on the pipe, having the pipe also touch the exact spot on his head. He should be duplicating the whole thing. That is, the rest of his body should be in the position it was at the time of the accident. If the object is hot, you let it cool first, if current was on, you turn it off before doing the assist.
If he had a tool in his hand, or was using one, he should be going through the same motions with it. Have the person repeat this several times, until the somatic occurs again. It will occur and blow off when he duplicates it.
End Point: Pain gone, realization.
Cautions: Ensure hot objects are cooled off and moving machines stopped, etc.
Use very good presence (TR 0). A drunk is usually considered somewhat unconfrontable and he himself certainly cannot confront. Repeat the command, each time pointing out a room object, as often as required to bring the person to sobriety. Do not veer off the process (Q&A) with the frequent comment "What object!" Just get the command carried out, acknowledge, and give the next command.
End Point: The person returned to being sober.
Cautions: Do not ever get angry with or strike a drunk, whatever the provocation.
"Where are you now?" Acknowledge.
End Point: Run repetitive until pc is well.
It is used to get a person into communication with anything that may be troubling him, be it a person, a situation, an area or a part of the body. It also serves to separate him from terminals and situations so that he is not compulsive toward them.
Reach and Withdraw can be used to restore communication to a sick or injured body part, and is often used this way in assists.
"Withdraw from that ____ (body part). "
The following commands may be substituted if the wording is more appropriate to the particular person, place or thing being addressed. "Touch that ____. (body part). "
"Let go of that ____ (body part). "
A person, place, or thing is named in the blank and the commands are given alternately (1, 2, 1, 2, and so on repetitively, with an acknowledgement given after the execution of each command.) It is done on that one thing until the person has a minor win or three consecutive sets of commands with no change in the person's motions or attitude. Then another person, place, or thing is chosen and the commands are taken to a win on that item, and so on.
The processor running Reach and Withdraw on another person always points to the object (or person, space, et.) each time he gives a command so there will be no mistake made by the person doing it.
End Point: The end point of Reach and Withdraw is a win or realization accompanied by good indicators on the whole area being addressed. Reach and Withdraw would not be run past a major win on the area.
In processing, Reach and Withdraw is run to a realization and good indicators.
Cautions: Overrunning this action will cause difficulty. This has been a problem particularly when the person is supposed to run Reach and Withdraw on a series of items (as in Reach and Withdraw on the course room). The person may hit the end point of the whole action on the second item, yet it is continued on other items past the end point. One runs Reach and Withdraw to its stated end point and that's the end of it. Don't go rote and plow the person in. When he's had his win and is brightly in present time and feels good about the environment, end off.
Sudden shock such as a fall, a jerk of the body, or the lifting of a heavy object with the strain on the back may cause the disks in the spine to be pinched or pushed out of place.
Symptoms of this may be pain, dull or sharp, directly on the spinal column or along any of the connecting muscles of the back. A numbness or buzzing sensation may be experienced on the backside below the small of the back.
The slipped or pinched disk may not always be detected by running the fingers along the spinal column, but can be detected by lightly running the hand or fingers along either side of the spinal column. The reason for this is that the disk itself is very small and may not be felt, but the muscles and ligaments connected to the spine will have strain on them and may be cramped or knotted. This is the reason that there may be pain along these muscles and not directly on the spinal column. This can be easily felt with the lightest of touches along either side of the spine.
Afterwards, also with his agreement, check to see if there is a pinched or slipped disk. It will more than likely be detected by the presence of a swollen muscle or knot on either side of a particular section of the spinal column. Relax the muscle.
Use a light circular motion alternated with a sliding motion toward the spinal column. This is the most important action. It is the muscle that is physically holding the disk out of place.
It is usually during the action of relaxation the muscle that the disk slides back into place. If it has not slipped into place with the above action, you may gently slide it sideways into place. It will go easily, without a snap, and the person will feel instant relief.
End Point: The slipped or pinched disk back into place.
Cautions: If there is no improvement by gentle treatment properly done as above by qualified practitioners, have the spine x-rayed as it may be fractured and in need of medical setting.
Processes compiled by Christine, webmistress of: http://www.lightlink.com/xine/objs/objindex.html
The intro is based on L. Kin's book 'Scn, Handbook for use', vol.2.